Tho having any tutorial at all may be a good idea. Like learning how to turn off the flashlight at least. Or learning how zombies can see/hear you and how to avoid the detection Other thing is - holding E to search objects and than pushing E to pick up the object. And then repeating it again and again with containers and the random loot the zombies drop. If you can not pick something dangerous for you, then maybe you can just pick up the loot by stepping on it? I mean it is not an physical item anyway, all the items just pop out like it was a Minecraft or Serious Sam, why making the player push the button? And another: endlessly respawning zombies from the cocoons. Very not realistic. At least you can make them to be finite, so the player have a choice: destroy the cocoon and get less zombies or destroy more zombies and get more random loot from them. Also I'm not sure about the mechanic of switching filters. Maybe I overlooked something, but making player to switch filters less (for filters to last longer) if he avoided the fights and running may be an interesting idea.
Tho controls are not great. You need to push A and D to balance the bike, but you also have to push A and D to switch the pass...so I fumbled with it for couple of minutes and gave up. maybe using separate buttons will work better. like Q and E, for example. At least it is better than some other 2d bike game I've played, where the controls changed when you change the direction, but still needs some work. Also it was kind of annoying that in the beginning you literally can not push other direction buttons if you want. It makes a bad impression. Not letting you player control where to go while giving him the controls is not great
I just wonder if the creators ever actually had this experience. I mean this commentary on platzkart like "and many of them immediately get out a bottle of vodka". Do you really think people ride platzkart while drinking vodka all day every day? And that's where I stopped playing. It was just and excuse, but it works for me
But I don't see if the lessons were learned from it. I mean the game works, but right from the start there are some weird features like "the camera will act as it pleases, you can control it only in special spots and only in one way" which is annoying and "the enemies are blind and deaf, unless X" which makes no sense. "You are visible only under artificial light" lolwhat? But I can see the character standing tall and very visible. You can not even crouch outside of the "scouting" mode.