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Unto The End

It's not for everyone

This game has a very interesting concept and it prefaces this with a message telling you that your actions have concequences. That message made me want to keep playing and find those concequences but I never felt it was a huge part of the game. If you aren't satisfied with the way an encounter ended up you just die and go back with no concequences that I can discern. There are traps that are basically meant to kill you so that you can come back and avoid it the next time. The combat is just boring as you are constantly outmatched and outnumbered but you have so few options to get the upper hand. The first fight you encounter is just lame. There are 2 monsters and one rolls behind you and you get attacked from both sides. Sounds cool until you realize the strategy is to just roll out of the "sandwich" you are in and kill one enemy at a time. It feels like there should be more to that encounter but its eaisly beaten by taking one at a time. You encounter enemies that just block every attack you do so you have to block a flurry of moves just to get a little bit of damage in on the enemy, only for it to start throwing out unending attacks once more. Some of the fights just become a waiting game where you just wait for them to attack and then hit them. Most of the tension in the game was lost for me at that realization and it didn't get much better. I could see the potential but it feels poorly done.

21 gamers found this review helpful