Unto The End is a challenging combat adventure game in the style of a cinematic platformer. The story is simple: get home to your family. Master read-react combat in intense sword fights. Spot opportunities to trade and use items. An adventure told through your actions, how will you make it h...
Unto The End is a challenging combat adventure game in the style of a cinematic platformer. The story is simple: get home to your family. Master read-react combat in intense sword fights. Spot opportunities to trade and use items. An adventure told through your actions, how will you make it home?
Read-React Combat
One of a kind combat system focused on skill and mastery, designed and built from the ground up specifically for 2D. Fight intelligently and strike tactically with your sword and range weapons in fierce one-on-one and group battles
Handcrafted Encounters
The adventure unfolds through carefully crafted encounters, each featuring intelligent, worthy opponents, all with their own motivations and place in the world
Player-skill Focused
A challenging single-player experience with minimal handholding. All the father's abilities are available from the outset and mastery of those skills, as well as keen observation of your surroundings, are key to survival and success
Unforgiving Terrain
From cavernous underground ruins to harsh mountain peaks, overcome environmental challenges and deadly traps as you travel through a world of meticulously crafted landscapes
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
A game made with great care by two people.
I've had an issue with my save (accidentally restarded the game from the beginning), talked to the dev, he was able to send me a new save file and fixed two small bugs I've had at the same time. Such an awesome dev.
I really recommend the game and there's many ways to play it. Your choices have consequences!
This game has a very interesting concept and it prefaces this with a message telling you that your actions have concequences. That message made me want to keep playing and find those concequences but I never felt it was a huge part of the game. If you aren't satisfied with the way an encounter ended up you just die and go back with no concequences that I can discern. There are traps that are basically meant to kill you so that you can come back and avoid it the next time. The combat is just boring as you are constantly outmatched and outnumbered but you have so few options to get the upper hand. The first fight you encounter is just lame. There are 2 monsters and one rolls behind you and you get attacked from both sides. Sounds cool until you realize the strategy is to just roll out of the "sandwich" you are in and kill one enemy at a time. It feels like there should be more to that encounter but its eaisly beaten by taking one at a time. You encounter enemies that just block every attack you do so you have to block a flurry of moves just to get a little bit of damage in on the enemy, only for it to start throwing out unending attacks once more. Some of the fights just become a waiting game where you just wait for them to attack and then hit them. Most of the tension in the game was lost for me at that realization and it didn't get much better. I could see the potential but it feels poorly done.
Juego maravilloso que evoca arte por todos lados, juego que merece la pena si te gustan las aventuras.
Wonderful game, a lot of art in its creation, it has an environment that puts you in its world, not all of them are good or bad and sometimes you have to do good works in this world to find friends that we will later need.
I understand that the game strives to be as minimalistic as possible. No visuals on any stats, damage taken or given etc, except for that you and the enemies bleed if hurt. No pop ups with info. This is great but there is a problem. One of the developers recommends reading the rather in depth manual to get a hang of the game. It kind of defeats the purpose. Could just as well include the info in the game. I never read such manuals and was not even aware that one existed during my first run. Still enjoyed it but was at times very frustrating. Almost uninstalled the game after a very difficult encounter, partly because a roll dodge bug got me killed a few times when i was close to clearing the room. Turns out you can skip the room completely or solve it by donating a few herbs. Many of the most difficult encounters are completely optional but there is no way you would know without reading the manual.
If your ingame "minimalism" is so extreme that you need to include a thick manual, is it even minimalist?
Except for that and a few small annoyances (roll dodge bug and at times annoying enemies) i really enjoyed the game. Invokes the sense of being lost in a world you dont understand. Atmospheric, great exploration, a lot of attention to details, made with love. I liked the items too. Many games just fall back on these boring +10% damage. The items here were usually kind of unique. Easy to miss though and many are almost useless (even if unique).
I'd definitely give this a go. Nothing wrong with going in blind but if you want to avoid frustration,just read the manual or keep in mind that many encounters are not meant to be solved through violence. Often you can give some items to an "enemy" and have them let you pass or even give you some unique item in return.
One line review: DO NOT BUY this game until it's discounted, otherwise you'll regret your purchase.
I initially liked the game very much, I am however deeply disappointed by the game. The lore was very non-existent, literally no hints of any secrets so I missed pretty much on everything good (helmet, bead, bead upgrade) - I hate that. Also there were absolutely no hints on what to do with the items obtained. F the lock of hair.
There is also absolutely NO WAY to backtrack to previous areas/saves. I HATE THAT, thanks devs, you made me regret playing the game forward occasionally. You could have implemented a chapters system. I think even good old Another World has at least something like that.
Crafting system broken to complete uselessness, the advice with armor is to not to build one until you can build it twice in a row, WTH? And the two boneheads that gave me the Totem got on my nerves so much (no hints on what to give them) that I sought help online. Completely abnormal behaviour, you give them something they don't want so they ATTACK? I also think you have to do them in correct order, otherwise it might not work.
And the combat was really stupid as well. I don't think there are two blocking keys in the Souls games, there are here. Super confusing. Plus never a fireplace when it was actually needed. No G-D DAMN sword upgrade the whole game??? Along with the two main bosses being as hard as unbeatable, they both got defeated only as they "fell out of game" (literally), when I tried to beat them close to the ledge they somehow fell through the collision surface. I wanted to actually save the big troll at the end but since the boss was so difficult, I just stopped caring. Too bad. No reruns for now.
FYI, I played similar games: I loved Another World. I loved Shadow of the Beast 2 and 3. I loved Prince of Persia 2 and its combat. I even loved Heart of Darkness and Myth: History in the Making. But not this, I don't really like this game. So much promise though..
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