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The Last Spell

Fun Ruined by Poor Design Choices

A fun little strategy game that eats up hours, but the runs are FAR too long for the amount of brutal boss RNG and lack of key information. In the worst case, you'll sink 10+ hours into a run just to see it spoiled by a boss power instantly killing your hero that was supposed to be safe - like spawning an elite monster right next to the hero followed by an immediate attack. This game desperately needs a few retries per level. I loved it until I lost a run for the first time and felt it was too bothersome to restart the same map. There's no fun to grind 10 hours just to have another shot at the boss.