Biting off more than you can chew
If you're familiar with 2 of Spiders other games, Bound By Flame and The Technomancer, and happen to enjoy the particular niche they fill, or liked what they were trying to do but couldn't get past the ridiculously unfair combat, this is a safe recommendation. Stop reading here and just buy it.
If you're not familiar with them, this is the best entry point. You have to bring an unshakeable tolerance for janky mechanics and a constant feeling of unpolishedness with you, tho I haven't encountered any game breaking bugs. This is a BioWare/Witcher type experience on a fraction of the budget. You have to make meaningful choices in how you allocate your skills, as you can't unlock them all in a single playthrough, gear progression is just simply fantastic, and respec tokens are abundant enough that you can try out every playstyle in a single playthrough to see what suits you. You'll probably be save scumming a ton of conversations in the early game tho. Less so in the later game when your Charisma is maxed out.
That being said, Spiders are clearly biting off more than they can chew here. This comes across in the extremely overcliched setting of "Nature/Natives good, colonizers/technological progress bad", which the game constantly bashes you over the head with. The game throws so many plot twists at you in the early stage that you start seeing them coming from miles away before you're even a quarter through, and you'll be predicting the ending halfway through. The story has nothing original to tell about the human condition, and, despite its quite ahistorical constellation of factions, perpetuates the worst historical myths about the age of discovery, and relentlessly so. Even the mostly excellent voice acting can't carry the obnoxiously preachy story, characters and their conflicts. It shouldn't be a surprise that I got the most enjoyment, in that order, out of everything involving the Coin Guard, Nauts and Petrus, while the Natives were a permanent nuisance that make a second playthrough a dreadful thought, and I'm glad that Aphra can be ignored as soon as her introductory quest is over. The game also treats missionaries and the inquisition - the only factions directly named after their real historical counter parts - as cartoonishly evil. The factions are also not at all ethnically distinguished whatsoever - not even the Natives. Which heavily undermines the believability of the setting, especially since members of the Coin Guard exclusively hold German names, while the Nauts have exclusively Portuguese names, the Congregation has French names etc. You get the gist.
The otherwise fantastic art direction of the game is a bit undercut by the fact every region looks the same. Which is a shame, cus the fact that it's constantly autumn helps the game stand out from the crowd of (pseudo) open world RPGs. The visual fidelity - especially facial animations - is nowhere near industry standard for the release year of 2019, but you can just stop moving and take a screenshot at almost every corner of the game because of said strong art direction anyway.
Overall, I'd recommend wishlisting the game and buying it on sale. It has too many flaws that you won't regret paying full price. But it's also far from the worst way to spend 40 h.