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This user has reviewed 25 games. Awesome! You can edit your reviews directly on game pages.
Fabled Lands

Badly thought out mechanics

This game is basically a text adventure but with dice rolls. Every location has its own encounters but they never change, even in places where it would make sense. Money is easy come easy go. You could easily, in many encounters, get unlimited money. All depending on how long you feel like sitting there clicking, and then random diceroll in an encounter can decide that you should lose it all. There is even a few places where there is a insta-death from what looks like a harmful encounter. There is so many tedious moments when trying to speed things up. Text appear too slow. No way to easily see which blesses to get where. All this bad mechanics aside, what is the actual gameplay? Basically hope that you have read the correct 'clue' before going to a location. There isn't actually any difficulty in this, just "Ohhh I wish I has a FEATHER at the castle", so you just need to randomly wander around until you can find the feather to go to the castle etc. And hope that you don't roll low on an encounter or you have chance to instantly die. There actually is a 'combat' mechanics, but it so simple and non-interactive I don't really consider it part of the gameplay.

32 gamers found this review helpful
DUSK

Honestly a good game

Smooth controls, nice feeling weapons, looks good for its pixelated artstyle, runs well, good audio design. You will know if you like it just from some screenshots, or if you've just played Blood (or similar games). Fun easter eggs, non-intrusive story. But I just didn't really enjoy it. I didn't like the level design. Not from an atheistic perspective, but from a gameplay perspective. For some reason I found it to be lacking fighting, and when there were fighting the combat encounter were so samey. I am not saying there isn't a fight behind every corner, it's just that when I think back I don't really remember combat encounters, I just remember the walking between environments looking for items. Some odd platforming, some stupid trial and error switch puzzle. I just wish there were more "battle arenas" or similar. I just found it lacking in enemies and good fighting spots, for a game that is supposed to have it as a focus. I played on second most difficult option (I didn't like being one-shot), spawn only with scythes, and it was too easy for the majority of the time (No mid-level saves). It's still a well design game, a good game, it's just not a game for me.

5 gamers found this review helpful
Hollow Knight

slow, boring and too easy

and the "level design" is horrible. the nonsensical map didn't help. I killed a few bosses and the game became a "where-the-fuck-do-I-go" kind of game. no challenge from enemies or bosses, so 90% of the time is moving around wondering where to go and backtracking. just boring...

8 gamers found this review helpful