

Horizon Zero Dawn is already an exceptional game in its own right, but on PC it is easily the better experience. Whether gamers weren't interested the first time around or they don't have a PS4 but do have a PC, this is still a must-play. Even those that enjoyed Horizon Zero Dawn will find that the PC version brings some new layers to the table thanks to the higher frame rate and improved visuals. The game still adheres to the open-world mold a little more than some might hope, but the environments, story, and gameplay help elevate it enough to be memorable.

At first I thought: This is really from Frictional Games? The makers of SOMA? Because the introduction is standard, the levels are initially thin and small, and it happens for a long time - "nothing". Only after two or three hours (of around 9) does it start to get interesting. Then the story picks up speed, the physics puzzles are sometimes really cool and the first few bastards enter the floor. If only briefly. It really gets going in the second half of the game, here Frictional is actually doing everything right. The other, from my point of view very big problem, are the sometimes pitch-dark levels. Yes, there are matches. With a little brain you can find enough of them. But they only burn for a few seconds, maybe ten. In the meantime, the surrounding torches and candles have to be grazed quickly (but please also not too quickly, otherwise the match will go out). Not that it would be light then. The oil lamp? Burns a little longer when the tank is full, but it is not always available, not at all in the last quarter. You may have to drag along walls in order to find an exit someday with luck. In the pre-release version, the status of the light sources was saved arbitrarily or not at all. Still: When the credits rolled through, I thought "good game". You can tell that the team has invested a lot of passion here. But it can't keep up with The Dark Descent or SOMA. Part of that is certainly due to the setting. Oh yes: The look is a mix of completely outdated (humanoids, outdoor areas) and very appealing (ancient underground systems, Ifrit). The sound, like the entire atmosphere, is perfect.

What you get here is the early access of BG 3. Its the first act with a few classes and races (NOT ALL OF THEM!). Read about whats more in this before getting so you are sure you want to take part in early access! Now the game as it is now is fun. Its rough around the edges in some parts. When it comes to performance and optimization for me its good. The games looks great and it runs well. So far had one crash but its not the final version of the game. There are also glitches and bugs! THEY ARE STILL WORKING ON THE GAME SO HOLD OFF WITH YOUR REVIEWS!

I'm not even sure where to start a review on this game. I've played countless amount of games in my lifetime, some that have given me very fond, happy memories. Some have given me grief, or regret, and some have made me feel... Sad, Attached.. Inspired. This is one of those few games that have made me feel this way. I can honestly say that I fell in love with this game from the first part. I won't spoil it but, the first area after the lighthouse? Oh it's beautiful. I think I just stood there and walked around listening to that song, looking at the scenery as it played. I got really attached at that point. The story, to me, is like.. when you want to play a game and you want it to have a really good story, and something that makes sense and seems worth your time. That's definitely this story. I could go on and on about how fantastic this game is, but I think if you're on the edge of purchasing it, then definitely do so. It could honestly change your life. I know it has for me. It seems a bit silly, as this is just a game to some, but I believe that games are a form of artwork, and with artwork, you can produce certain feelings and messages to give to the receivers. This is my favorite game of all time, and it will always be forever now. It holds a very special place in my heart... I'll never forget it. Story: 11/10 (Seriously, it's breathtaking) Graphics: 10/10 (I'm a sucker for the art-style, heh) Audio: 8/10 (Sometimes, very very very rarely the audio would mess up and sound like it was underwater or something. Pretty sure that's on my end though, as it happened with another game too) Gameplay: 8/10 (The combat is quite fun, it's very different from what you may be used to, it's like.. crisp. If that makes sense.)

Thronebreaker is a RPG/Strategy game set in the Witcher universe. Its not like what we got previously as it uses a card game system similar to Gwent. The gameplay is sort of divided into 2 parts. You have a campagin map where you talk to npcs, encounter events and manage your army and you have combat elements where you use your army in a form of a deck of cards to fight battles and solve puzzles. The second part proved to be a surprisingly good gameplay element as no battle or puzzle are the same. The cards have a lot of flavor and all of them give you room to decide what your army (deck) should look like and how to work the cards together. If it comes to the story the games does a super good job at telling you more about the events before the first rpg Witcher games and it gives a nice tone of the books and the universe. Oh and the game is beautiful! If you look for a interesting RPG expiriance or want to jump into the Witcher universe than its for you. You dont have to like card games to enjoy this because at this point its more of a strategy rpg rather than a card game imo.

You play as The Lone Warlock, his origins are mysterious by design, and the game focuses a purposeful amount of time on gameplay instead. Taking place across five episodes which consist of five levels with anywhere from two to four stages each. The lexicon that this game uses, it’s just classic and evokes all the right emotions. In total, there are over sixty levels, with each episode taking in a different biome, from dungeons to Antarctica to Egypt to industrial places. Project Warlock has modern twists on vintage look. It does things that the original idTech engine couldn’t have done. For instance, the whole game has light sources from torches on walls to the shots from your weapons light up the dark. Project Warlock is an excellent shooter on its own, but Buckshot Software figured out how match the feeling of playing those classic first-person shooters, but now with a proper lighting engine for an improved atmosphere and gameplay experience.

Pros- 40-70 hours for a full play through Complex but intuitive gear system Dynamic well-thought unique heroes, that can be built a multitude of ways Flexible Tactical combat that rewards approaching combat in creative ways Many unique items that add flavor and control A fresh take on tactical real time with pause/slow-mo A non-grid/hex tactics game A story that’s both not so involved it gets in the way but is creative enough to stay interesting Polish and completeness of a AAA game from a new indie company at an indie price The developers care Despite being relatively linear, playthroughs can be very different Has a set of optional challenge scenarios that can push a player beyond the scope of the normal play through East to learn, hard to master Cons- Not overly difficult on normal or easier settings Some trope “gamey” concepts, but then again you can’t change everything on your first try The RPG is more like reading a novel and this might not be what some people wanted; even if it was a nice change