It's rare to come across a VN of this quality (at this price). The story was way better than most, the art was great, and the feels were real. Finished it in about 11 hours by the way. However that doesn't mean that I can't criticize it. In a few instances there was a bit too much focus on teaching you this "imaginary" juniamo language the game had and that messed up the pacing of the game a bit in a few spots. Then again, I did pretty much choose the hardcore difficulty whenever the game gave me the option so... Having said all of that, at the endgame I was able to pretty much understand many fully untranslated sentences of this "imaginary" (modified esperanto) language, soo.. great job devs. You've proven yourselves to be better teachers than what I've ever had. I only wish you would've done it with a language that has more use in the real world.
It hasn't been a bad game so far. Slow progress at first? Yes, the prologue/tutorial is way too slow. It bloody hell takes at least half an hour for the game to start. After that there is at least 4-7 hours of grinding and trying (and trying, and trying) to get past the second chapter of the game. Sheesh. Almost gave up on the game at that point. But after that, on chapter 3 the game opens up a bit and gives you optional quests you can follow. And the first perk point you can use. At that point you've also learned the game mechanics and you can FINALLY start to play the game properly. Took me 8 hours to get to that. Talk about a slow start. On a random note, one of the 10 classes you can hire as a companion is absolutely useless. The (only) healer. The damage done by enemies is way, way higher than the amount you can recover with her. It's A LOT more efficient to hire a DPS character instead to limit the damage done to you. All in all, quite a bit of potential. Great art, interesting design choices, The story has been engaging at least up to chapter 3. But the gameplay absolutely needs patching and QOL improvements. At least make healers great again.