Some issues you can overlook in a AAA title, some you can overlook in an indie title, & there are some issues: annoyances, tedium, poor design choices you just can't take. Cyberpunk has all of them. In some ways it reminds me New Vegas in the sense that it's bugged out of it's mind but you still want to go back to it. It 's a game you want to like and want to give a chance to, not because you pre-purchased it or it's overhyped. Main story is not much to look at, nor are the side stories. Mostly generic, nothing that shocks or amazes you. You can see how it'll end from the start and you don't get surprised at all. Game doesn't bother introducing a huge plethora of insignificant characters that does very little, other than calling you randomly causing phone interface to occupy 1/3 of your UI, limiting movement for some reason and scuffing whatever you were doing may it be driving, fighting, moving towards a marker in the middle of a quest or running from cops -who decided to summon an army with drones and all because you bumped into or God forbid, walked too close to one of them. It's the open world filled with things to do and places to explore that drives you to go on. Unfortunate that so many of the missions, gigs, jobs whatever tey're called are bugged to a point that you end up having to return to an old save. Almost one in every 3 activities get bugged. So hard save before you start, and keep quicksaving. There's seeming variety in guns, armor, abilities etc but doesn't go further than "seeming". I think controls are designed with consoles in mind, so PC users: get f**ked. Your character gets input lag or straight up becomes unresponsive especially if the quest you're in dialogue etc gets scuffed from time to time. Especially driving, to me at least, was terrible. You may think a studio like CDPR to know a thing about what not do in an RPG like sticking people behind a slow walking NPC, unskippable/mandatory long monologues, tedium but nope, you'd be wrong.
Same as Shadow Tactics, Desperados 3 gives you that good old, long dead, recently revived, rage inducing, neutral NPC murder-spreeing, "scream at your computer"ing Commandos feel. Also for replay value you have certain tasks/challanges to complete and Baron missions that give you more missions to clean up silently. Mechanically it's pretty much the same as ST, you have the game pause (doesn't pause at the hardest difficulty) where you can perform multiple actions at the same time like throw a knife with one guy, snipe with the other, so on and so forth. Good story, good voice acting, good graphics; music wasn't as impressive as ST though but it's ok, I'm happy with generic Western theme. It also has the annoying bits ST has where your isometric angle can cuck your actions. It can effect view cones as well, sometimes it gets really weird as in a guy outside of the view cone can be seen or a guy inside a viewcone doesn't trigger an alarm when killed etc., a good thing game reminds you to quick-save often. The only bad thing I can say is that I'm getting a lot of crashes: I have a decent and pretty new machine but when starting the game or in the middle of a long level or if I play longer than 2 hours it crashes. Unfortunately Desperados 3 is kind of crashy; for now of course, it'd eventually get fixed. If the genre sparks your interest and if you enjoyed Shadow Tactics: Blades of The Shogun you'll get your coin's worth at full price.
I grew up with Commandos and Desperados. The devs captured my heart with blades of the shogun and I just can't wait for the big return of the game that a majority of my childhood hours, time very well spent. Not only are they reviving a long gone genre but they are adding more to it. Mimimi is definitely aces.
I gave the free demo a try because I had nothing else to do and wasn't expecting to get captured by it. Animation style and music are lovely, feels like a casual calm game yet it doesn't bore you. The game doesn't promise an open world as far as I understand but looks like there'll be a lot of exploration, which means beautiful scenery etc. I'll definitely pick it up.
DISCLAIMER: If you are looking for a Stardew Valley with pirate theme this game is definitely NOT it. As a matter of fact it's not really a farming game, not a survival game, definitely not a simulation/management game. It's a casual, chill exploration game. Farming cooking and such is there to fuel your stamina so you can explore furhter. Personally, I like it, it's not bad. It's a good way to pass time, a good casual game you can visit every now and then. Movement, especially in early game, is really slow and energy consumption feels excessive which of course limits your exploration, sometimes very annoyingly. You need food items with you, which you can carry a limited amount of, starting with 3 then I'm sure you gain more slots. You also get crew stew to fill up your stamina only in the camp though. Still every simple activity drains a huge chunk at least at start. Maybe if you upgrade your gear they cost less stamina. In the early game though you run out of stamina annoyingly fast without a way to restore. Walking drains stamina, running chunks it down. Basically anything you do chunks you down. Game doesn't punish you in any way other than resetting your travelled distance -which is kind of a punishment have to say but not a harsh one like losing your inventory etc. You can even use the faint mechanic as a fast travel. The game looks like it was intended for mobile devices, but I had no issues (other than a bit of awkwardness with planting and watering crops) using keyboard and mouse. Controls don't feel clunky so far but I haven't done any combat yet. It runs smooth overall. Graphics and sound/music is ok. So if you're looking for a casual experience, pick it up on a sale but if it's a game like Stardew Valley you're looking for sadly this is not it.