Criminally underhyped gridcrawled, turn-based delve game. Clear character customization and everything you would expect in stats, with a surprisng amount of customization in how the game will play befor you even start. All of the typical trappings we know and love are here: chests, monsters, spells, light crafting, survival, some encumbrance management and tense, fun turn based combat. What is novel with this game, aside from the theme of being one of the last humans alive in a world ravaged by demons, is that positioning in combat with regard to distance is a factor. Moving, defending and positioning your character to survive and succeed is simple but meaningful and it adds a layer to combat that I have not seen in this genre. There are also mechanics revolving around the phases of the moon, how to cast and learn spells, and at least one really interesting mini-game of closing black-holes via strategically moving it along a randomized 'board game path'. Overall, just a really interesting, well-crafted and fun game from a VERY small team of devs making a game you just KNOW they did becasue they wanted to play it and it didn't exist. Highly recommended.
This games is the apex of turn-based old-skool strategy games. Great music, easy to play but with a LOT of options for how your conquer the board and manage your resources. Random loot and quest-based exploration on top of combat. Such a well done game that still stands up for anyone looking to play a piece of video gaming history that delivers the fun.
If you wanted great strategy games back in the days of 199x, you looked to SSG ior SSI. Fantasy General from SSI is a gem; esp. once you slow down the scroll speed (see below). Just get it if you want a few hours of fun, casual army building/playing and you don't have Commands and Colors Ancients or Wizard Kings for the tabletop. Well worth the low, low price.