

Differences from Seven Kingdoms 1 is: Multinational cities which make reproduction impossible do not exist. Inns are now for only hiring spies and soldiers. Frythans have their own kingdoms called Kwyzans. No longer are workers and scientists individuals,but faceless numbers with universal, unchanging skills. War machines are no longer affordable in large numbers and can't withstand melee. A real manned army is the only way to fight and defend with war machines being for long range support. However, all of the pretty optimizations come to naught as the AI is a rabid werewolf who simultaneously leads massive armies and maximizes micromanagement to the point of rendering resistance useless. Campaign levels heavily reflect this as your initial arrival is ALWAYS met by a swarm of frythans mathematically impossible to fight and outrun. How am I supposed to win this?

Compared to its prequel, a lack of music, almost no feature from its past game, no game speed option, untested tutorial and levels (your starting reserves are mathematically impossible to build the needed buildings) and horribly slow building and resource transport, I believe JoWood either employed slave labor or pissed off its programmers so that they delivered a major screw-up to get back at the company because they didn't pay or something. I really want a refund.