

pro : - graphism - difficulty where you can see your skill progress (I die often at the beginning then start to understand the weapon, the ennemies and start progressing in game) cons : - the lenght of every run (4 h) - the sixe and color of ressources indicator (everything is blue in a blue world...) - the story is described as "captivating" it's not. It's a basic story, just a base line to explain while you are shooting at those ship. - no trophee (I don't care but the stream version have it and the dev promess it, here, on GoG, but never actually did it) summary : a FTL like, with a "no man's sky" view and space battle mechanics, but not designed for it. If there is one problem with this game, it's the length of every run. It take me 3h30 to arrive at the last sector. And since it's a game designed to make you die and try again, it's way too long. FTL, for example, only need 1h or 2 to finish a full run. and it's already too much to my taste. But here, you have a game, with some unfair element (like every random generation) wich may kill you after a 3h run, with very little you can do to avoid it. It's fine when the run are short. you only "lost" half and hour of your like and you progress a little for your next run. Here, it's an other level. You can lost half a day for just a little progress that will not really help you for your next run. I'm fine with the difficulty. I'm fine with rogue like game. When it's design for it. This game is not. I'm lucky, I have it for free but don't paid it, it's not worth it (especially for dev who doesn't keep their promess about trophee, here, on GoG).