When the notification about Azrael's Tear being available popped up, I couldn't really believe my eyes, but it's there. After so many years languishing in IP hell, it's finally back. One of the most ambitious titles of the mid-90s, with plenty of weird idiosyncracies and jankiness, but a powerful, complex narrative and relatively open-ended adventure gameplay. Few games have impacted me to such a degree, and the clarity of vision coupled with the sheer ambition of its design continue to inspire me. I love it (to the point of making an entire wiki devoted specifically to the game and its story), especially the atmosphere and design. I remember hours spent dissecting it, putting together the pieces to reconstruct the story of Aeternis, enjoying the oppressive, claustrophobic atmosphere of the rotting citadel of the Templars protecting their greatest treasure, the Holy Grail. By modern standards, the gameplay will take a while getting used to, but once you get used to it, you're in for an adventure of your life. Time to make a living, thief.