In the first Talos Principle we had mystery and cold logic, the puzzles felt impossible at first analysis, and many puzzles required me come back the following day to complete them, selfsame to many of the secrets in the first game I have yet to find, or compelte, even after hours of exploration. The puzzle areas in the first game were amazing because they could be broken by careful platforming, or from carrying one object such as a cube, to another area, and this makes the Talos Principle 1 a masterpiece of game breaking logic, unfortunately the sequal is overpolitical, overhumanized, full of illogical humanist screed. I do not know why one of the main characters in this game is as effeminate speaking male cat lover, they're really pushing 21st century sociosexuality on asexual artificial intelligence. The puzzles in this game are far to simple, and I know this is because they intend for the game to reach and to please a wider audience, especially children, and women, but it's quite a disappointment to be able to finish a puzzle area within three minutes. Overall, I miss the emptiness, the loneliness, the quietness, and the cold hard logic of the first game, they seem to insist on making the Talos Principle into a narrative game, which is their prerogative, but the puzzles should still be difficult and not dumbed down for people who probably don't even like puzzles to begin with.
This game is superb, it takes a lot of influence from the Portal games and adds in Magnetism, which honestly made this game a lot from challenging and fun for me. There are certain puzzles that won't be easy to finish unless you take some time to meditate over them, don't be impatient. This is not a game for children or anyone with a low attention span, some levels are difficult, and seem impossible, but it has an interesting albeit undeveloped story that goes places you won't expect.
I bought this game at a discount assuming it would be a relatively vapid "open world" game, but I was completely wrong. Many decisions you make in the game have far reaching consequences, and playing on the higher difficulties is reminiscent of Survival Mode on Fallout and Elden Ring in terms of battle strategy, which makes exploring the world a necessity to scavenge for goods to sell or use. 1. Combat is a little jenky but you get use to it once you rebind the dodge & lock on key bindings to your mouse, and then it becomes easier. 2. The characters are actually interesting, from the Berserkers who shun technology, to the Outlaws who embrace "profit", it is as if the characters of LOTR, Mad Max, and Mass Effect collectively combined to form and build a world that somehow makes sense, once you begin to unravel the mystery of Elex deposits. 3. Attributes and Skills actually matter, you have to choose what type of character you want early on and choose wisely. I've already played the game for over thirty hours, and I haven't done that since playing Oblivion and before that Morrowind, which is quite pleasing. There is such depth to every part of the map, and I find myself actually wanting to scavenge loot as compared to my playthrough of Fallout 4, where the story was too boring to care about the world. Overall it's well worth whatever price it's being sold at, and atleast in my opinion has more interesting places to explore than Fallout 3 or Morrowind, which is saying a lot.