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Magrunner: Dark Pulse

    in library

    3.6/5

    ( 65 Reviews )

    3.6

    65 Reviews

    English & 8 more
    Offer ends on: 01/21/2026 09:59 EET
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    Magrunner: Dark Pulse
    Description
    Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a li...
    User reviews

    3.6/5

    ( 65 Reviews )

    3.6

    65 Reviews

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    Product details
    2013, Frogwares, ...
    System requirements
    Windows XP / Vista / 7 / 8 / 10, AMD/Intel dual-core 2.4 GHz or higher, 2 GB RAM, Nvidia GeForce 88...
    Time to beat
    8 hMain
    8.5 h Main + Sides
    12 h Completionist
    8.5 h All Styles
    Description
    Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare.

    Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!

    • Explore a cutting-edge corporate facility and all of its gleaming technology and witness its terrifying transformation into someplace beyond our reality!
    • Environmental puzzles within the facility will require you to test your intellect as well as your dexterity and speed!
    • Technological and social futurism collide with the Cthulhu Mythos, all beautifully rendered on Unreal Engine 3!

    ©Magrunner: Dark Pulse. Copyright 2012-2013. 3 AM Games. 3 AM Games is a studio of Frogwares. 3 AM Games and Frogwares are trademarks of Frogwares. Focus, Focus Home Interactive and their logos are trademarks or registered trademarks of Focus Home Interactive. All other trademarks or registered trademarks belong to their respective owners. All rights reserved. Powered by Unreal Technology. Unreal® is a registered trademark of Epic Games, Inc. Unreal® Engine, Copyright 1998 – 2012, Epic Games, Inc.

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    avatars artworks wallpapers
    System requirements
    Minimum system requirements:

    Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

    Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

    Why buy on GOG.COM?
    DRM FREE. No activation or online connection required to play.
    Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
    Time to beat
    8 hMain
    8.5 h Main + Sides
    12 h Completionist
    8.5 h All Styles
    Game details
    Works on:
    Windows (7, 8, 10, 11)
    Release date:
    {{'2013-06-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
    Company:
    Size:
    2.9 GB

    Game features

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    Overall most helpful review

    Posted on: June 21, 2013

    hilp

    Games: 619 Reviews: 2

    Another Fun First-Person Puzzler

    I didn't know much about Magrunner: Dark Pulse, except that it was a puzzle game along the lines of Portal,or Q.U.B.E. It seemed interesting, and that's because it really is. You play as Dax, one of very few chosen to go to a training facility. If you get through the training facility in one piece, you get to go to space. It seems pretty average for a plot, but there are a few small twists along the way. Most NPC's only appear as holograms between each level, when you go in elevators. There are some cool characters, but most characters are kind of flat. The game mechanics are pretty cool. The game involves magnetism. Basically, you can magnetize objects such as lifts, things that resemble "Aerial Faith Plates" in Portal 2, and small cubes. You have two colors, Red and Green, which are the magnets. As you might have guessed, Red attracts red, green attracts green, and red and green repel each other. The puzzles are cool, but don't have that same fun factor as other FPP's (First Person Puzzler) that have recently come out. Some puzzles can be frustrating at times, and some aren't too fun to solve. The puzzles can be annoying at times, but they are designed well and you still get a good sense of accomplishment when you beat it. Another thing I don't like about the game is the loading. There's plenty of it. However, this game does bring in a new idea, and I respect it for that. For 15 bucks, this game is well worth the price of admission.


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    Posted on: June 29, 2013

    ruy343

    Verified owner

    Games: 114 Reviews: 3

    An excellent (but difficult) puzzler

    I'm the kind of gamer that loves to play a hard game, and this game immediately pushed my reasoning abilities to their limits. The game isn't usually too difficult, but it does take some time to solve. The game gives you hints in two forms: gold items are magnetizable and the game lets you toggle the ability to see the magnetic fields, allowing you to find clues and divine where hidden objects might be placed. The puzzles are often good, and require you to think with the mechanics in new ways. Tutorials between levels allow you to refresh yourself on some ideas, and often give hints at mechanics you haven't learned yet, allowing you to speed up the learning curve. A plus: at times there are multiple solutions (I got stumped and found the most convenient way out [7 platforms level, I'm looking at you]). However, the game is not without its flaws: I'm not a fan of some of the cutscenes, and some of the puzzles are demonically difficult. What's more, this game is not for the beginner, as the time-based puzzles are often cruel and exacting (not a problem for someone like myself who enjoys a challenge, but don't get your kid brother playing or something). So why five stars even if it's somewhat repetitive? Because it sucked me in! But one final thing that irked me (having taken a class on electricity and magnetism): opposites attract with magnetism, while same charges repel... except in this game. That took me at least 5 levels to get over. Good thing physics class is over!


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    Posted on: July 12, 2014

    bcool

    Verified owner

    Games: Reviews: 3

    Interesting Puzzles, Thin Plot

    As everyone else has so aptly described, Magrunner is a puzzler in the vein of Portal. I did thoroughly enjoy the concept of using magnets instead of portals, and they executed that very well. Generally, I found the puzzles to be easier than Portal, with the exception of a couple that were almost masochistic. Some of the earlier puzzles can be frustrating, as there aren't really any tutorials on the subtleties of the magnets: the text tips on the loading screens tell you what you need to know, but unfortunately seem to be displayed in random order, which means you may not see the tip you need until after the chamber where you need it. The main reason for the drop in stars is that the writing and voice acting are pretty terrible. The Lovecraft element, while prominent in the last third of the game, seemed very forced. I agree with others who said the enemies didn't seem very threatening because of their slow, lumbering animations. I was also pretty disappointed in the ending; it seemed to be a cop out that degraded into vagueness. Overall, the fun in the mechanics makes up for quite a bit, though it ultimately can't save the writing, plot, and voice acting from taking down the quality.


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    Posted on: September 6, 2015

    mhaggag

    Verified owner

    Games: 358 Reviews: 5

    Solid first person puzzler

    Magrunner is a solid first-person puzzler in the same genre of Portal. Instead of portals, the game uses a variation on gravity. Your gravity gun charges platforms, blocks and certain world objects with one of two charges (colored red and green by default). Like colors attract, opposite colors repel (which is the opposite of how gravity works, but allows for easier visualization and preserves your sanity). Using the attract/repel mechanic you can do a variety of things: Ride platforms and move them to and fro, propel yourself forward or upward on top of gravity cubes, smash enemies or glass barriers, etc. I found the game quite challenging at times. The puzzle difficulty is rather uneven, meaning that it doesn't necessarily get harder as you progress. Every now and then you'll face a puzzle that's much harder than what follows it. There's no save-on-demand, which can create some frustration. If you die, the last checkpoint is loaded, and you'll have to listen to whatever dialogue there is over and over. This is especially grating because I absolutely loathed the protagonist. While most of the characters are meh, the protagonist takes whining to a whole new level. I found his voice acting to be constantly hysterical (Gamaji! GAMAJI! wah wah, boohoo), and his character completely annoying. The antagonist isn't any better, although thankfully he makes fewer appearances. The game is at its best when it lets you figure out your solution to the puzzle at hand. Occassionally, you will be under pressure because of a monster chasing you, or because the puzzle is actually a boss fight. Those levels were the worst in my experience. The game overstayed its welcome a bit. I felt like it could've been a tad shorter and been stronger for it. For most of the final act, I was not playing for fun, but to finish.


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    Posted on: February 3, 2015

    Belsirk

    Verified owner

    Games: Reviews: 25

    If you trule love puzzle games is good.

    There is no doubt that is inspired by the Portal games, but has his own mark and is unique in his style. The art and design of the level is amazing and this game was born from crowfunding. However, for me at the end the puzzles were frustrating, not funny, not hard, just frustrating. Is not magnetic forces because their Black box works different than real magnetic forces (The magnets) and even with their own rules sometimes have strange behaviors. Due to their attraction/repulsion concepts, the puzzles are very unique, however the design have several weak points that can make the solving very frustrating: The box that you will be carrying many times will be obstacle by themselves, I got many deaths due this, sometimes they are very well hidden so you need to waste time to find possible items and how to use them. When new elements as the mirrors appear, the tips or guide to using them are poor. When the monster and weapons appear occurs a similar problem, in one level you found one type of monster immortal and that take a certain amount of hits to kill you, on another level, suddenly the same monster kills you in one hit and no one tell you that this time the objective of the level is to kill it. The history is… well, there are puzzles and Cthulhu has a cameo, that is all. The voice actors are dumb or maybe are the small amount of dialogues and their clumsiness that make them feel no important and even irritating. In general, if you are a lover of puzzle games probably you will enjoy the mechanics of this game, but for me was not, when I reached the last three levels I was already bored and tired of the game.


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