i mostly play fps games. tf2, deep rock galactic, fallout. really enjoying my quake cd rn (what a game). i'm not closed off so to say, i really like deltarune and rimworld too, for example. but you get the idea - lots of action, all have some skill elements and win conditions. i picked up slay the princess because it was showered with praise on tumblr, but the most similar thing to it i have ever played is Henry Stickmin, though Slay the Princess is more comparable (including in it's gameplay) to a book, if i'm honest. like the world's most comprehensive choose-your-own-adventure book. 'comprehensive' is a good way to describe it. for those who know, my first playthrough went like so: 1. fooled by The Beast, 2. fooled by 'wait forever' option, 3. immediately discover and speedrun the Oblivion ending. you won't understand that if you are spoiler-free, but here's what it means for you - i was ticked off after the game outsmarted me, but it actually had a route in place to cater to the sore loser in me. despite my horrific competitive edge, i left satisfied and impacted, and that is something special. the skill-oriented games i normally play naturally mould around your playstyle and decisions. but for a choose-own-adventure game? that must surely be a rarity at this level of depth and complexity. also bear in mind, i haven't played the new, free, update yet, which added 35% more guts to the game. the writing is also something else, i get this tugging feeling in my chest on the main menu. i feel like a murderer. it's the same feeling i get when i think about something cruel i did as a child. this is a game that really tries to reach out to you (and i kinda spat in it's face, sorry). the art is clearly excellent. i will say, i wish we could explicitly TELL HER about the voices in our head, would've cleared things up between us. also why is The Smitten like that. i am not affiliated with that guy (¬_¬). i'm at the character limit so just trust me, play the game :)