This game is obviously a labor of love, rather than an enormous budget or awe-inspiring genius. It has solid characters, who sometimes even show development or uniqueness, and a story that tells its chosen story well, but breaks little new ground for the genre. It has dialogue that ranges from serviceable Buffy-speak to actually insightful. It has gorgeous world design and animation, and the inevitable unity visual glitches are mostly just funny (like the 20-meter-tall intangible cedar that lives halfway inside the gates of the largest city, or Selene’s mostly invisible mentor). The battle system and puzzles are kinda frustrating because they both use the same real-time turn-based system (I wish I had found the fast forward button sooner) where you wait until the bar fills up to do things, but can't cancel spells or control the bar much at all. I think it might be possible to fail puzzles because the character’s speed stat is too low (or perhaps their haste stat, I still don’t know the difference). Good music, only becomes annoying when you are spending more time in an area than you should. (don’t do every side quest. If they seem interesting, go for it, but the rewards are generally not worth the extra grind on the lower difficulties) All-in-all I enjoyed my time in this world.