Survival horror fans rejoice, this game is it. Compelling story & atmosphere, satisfying combat, strategic inventory management, and well designed encounters. Aside from some crashes I was able to get around by skipping the cutscene, game ran perfectly for me. I spent a comfortable 18 hours playing, not too long not too short. And it's on GoG? Chef's kiss. Most things I've read people don't like about it is kinda silly imo: - "Not enough resources" - there was absolutely enough. Be strategic, that's part of the gameplay. Craft the right things at the right time - "Weapons don't do enough damage" - literally one of the first things you're taught is how to charge your weapon. Aim for heads. Upgrade damage. - "There's no map" - the environment is really not complicated, I found it nice to not have to open a map every 10 seconds. Pay attention a little, stop looking at your second screen or phone. - "It's just Dead Space" - I mean if you just look at it on the surface. Completely different setting, different weaponry, different enemy variety, different puzzle mechanics. It's more methodical than Dead Space Idk man if you're an ADHD zoomer maybe you won't like it, but this was so refreshing to play. Between the Silent Hill 2 remake and this, Bloober Team has officially become a studio I'm excited for now
I love new and interesting action game IPs. I finished the game on hard and had a blast! Pros: - A traditional single player game - Fun story, characters, and setting - $50 (or less on sale) game that you actually get to own with no weird monitization - AWESOME combat mechanics - diverse weapons, perks, and upgrades, where you could reset your choices for free. It reminds me of doom eternal where you have many tools of destruction and you can have some cool synergy between them Issues: - Some arenas were too small for the number of crazy enemies spawned in, and I could get stuck in corners easily trying to dodge attacks - There was this bug that occurred maybe once every two levels where aiming down sights got stuck, meaning you couldn't stop aiming. This would happen in the middle of an intense boss fight and I'd die from it lol This could be a cool series, I'd love to see a sequel! I can definitely see ways it could go storytelling wise, and I have no doubt the developers could build awesome things on this foundation.