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This user has reviewed 10 games. Awesome! You can edit your reviews directly on game pages.
Theme Hospital

Nostalgia that influenced me growing up!

Never have I played a game that is both fun to play, but also educational about the American private healthcare system, portrayed in a funny, comical, cartoonish way. I was only a teenager when this game came out and it was addictive, but it had me thinking? "Wait!.. What? I don't pay for the Nhs? There is hospitals that treat healing like a business?? Scary!" I remember being soo fascinated, yet so naive to the realities of private healthcare, growing up in socialised medicine.. This game helped me to understand in a silly, comical way.. What it was about to later see growing up, that it's just as insane as the game portrays it now and why it's a hot topic amongst American voters. But.. Politics aside.. In the game? You own a space that you must turn into a thriving hospital and most importantly.. Make it profitable. You are playing a campaign where you are given a set of challenges to complete to unlock the next level. Build key buildings, hire staff, Doctors, Nurses, Janitors etc. and treat certain diseases, ensuring you make large amounts of profit to expand and have a high satisfaction level in a given amount of time. Each new level? The challenges get harder, you get more patients, you get new diseases you have to research/cure; and some of the diseases are hilarious, Elvis Syndrome, feeling invisable etc. Failure to cure them builds dissatisfaction or worse? Patients die! You know which ones are dying with the skull symbol above their head .. Send them Away!! They can easily cost you the game. All in all, like Rollercoaster Tycoon, you hire staff, research tecnology, build, treat patients and make lots of money to expand your hospital. Great fun! Highly recommend! The price is a steal!!

Nomads of Driftland

Beautiful graphics, lacks gameplay

When it comes to the colours, design and general feel of a fantasy realm of magic weilding factions and magically floating islands above a beautiful World below? It's truly stunning to behold! For that? I would be stuck staring at the islands that differ in flora and fauna, with their own custom units and power ups/treasures. Sadly, for me, it lacks something that I find compelling and after 4 hours of gameplay? I got bored and uninstalled it. There is no Storymode, you have several scenarios and a tutorial based scenario. Each Scenario differs in their difficulty and victory conditions. Some you dominate your opponents, others you simply have to flee to the escape point before the enemy is aware of your presence as they are far stronger. Gameply, you control 1 island with a unit and a settlement, each settlement allows you to recruit a couple of units (Can be upgraded to 3 with enough Gold). You have magic which you use to explore and travel from floating island to island, defeat neutral tribes guarding loot and magical relics on neighbouring islands and then build another Settlement on each Island to increase your Recruitment cap, gold and mana. You have a research mechanic that improves your magic and unlocks new spells, including the abilty to tug islands towards/away from you (Which is pretty cool). Apart from that? There is nothing that grabs my attention, the game gets predictable and boring after a couple of hours. I really wanted to like this game, but I've played so many games like this in the past that it's not doing anything groundbreaking that makes it different from the other stratergy games of this genre. I hope it improves itself later in the future as it has some good ideas.

22 gamers found this review helpful
The Witcher 2: Assassins of Kings Enhanced Edition

The Justice League of the Witcher series

Witcher 2 is a massive improvement on the combat system, which is more in tune with Witcher 3, but it lacks the content of Witcher 3 AND 1. Where as Witcher 1 had a vision and a limited amount of time to make it happen, yet you still saw through it's flaws beyond the lack of npc models, the stiff combat mechanics etc. It had plenty of places to explore. Witcher 2 seemed to be more like it wanted to be Witcher 3 but blew too much of the budget on gameplay mechanics/graphics rather than actual content. What do I mean by that? Well you start off in prison and the epilogue which is Geralt explaining how he ended up in prison?.. It's basically the Tutorial section. It has an arena mode that tests how good you do in battle to which it will recommend a difficulty level for you. After that it follows same principle of the Witcher 1 with Chapters where Geralt arrives at a city/large village where he will encounter interesting characters and partake in quests, contracts and even mini-games like 'Annoying' Dice Poker, arm-wrestling, bare-knuckle fist fighting to make some coin, you do side quests/contracts and the Main plot quests to which advance you onto the next Chapter, where you'll head to a new location and repeat until you unlock the story/plot and advance to the finale. Sadly... Witcher 2 gives you ONLY 3 CHAPTERS to Witcher 1 that has 5 Chapters. So it'll give you about 20 hours of gameplay average before you complete the game. The game graphically and gameplay wise is Gorgeous! It's Witcher 3 levels, the dialogue is great and the stoy/plot is amazing! The villians are great and Geralt recovers more of his memory. For that? The story writers really out did themselves. I just wish the game wasn't so small and quick to complete, it feels unfinished to me, like watching Justice League without a Directors Cut, Witcher 2 is just the best bits all clumped together and though it's fun to play, it could of been much better if it had more development time.

Imperium Romanum Gold Edition

Quaint but easy after a while.

Imperium Romanum is a decent little strategic city builder. You have to make sure everything is catered for, Build Houses, ensure the Clay Pits, Woodcutters iron/stone/marble/gold mines are staffed by pops to provide building materials, ensure there is enough slaves to carry the resources and that pops have a shrine to worship in, clean water and a prefecta to put out fires/catch criminals, that farms grow enough crops and bakers/butchers and markets are well supplied to provide food to the populace to stop them leaving your city or rioting/becoming criminal. The game is a balancing act to which you try to get the population from being poor in 1st tier buildings to a Domus and then to having enough entertainment, religious, food/water, jobs and security in order to move the populace into fourth/final tier 'Villas' that reflect the status of your city while at the same time, completing mission tablets (tasks) given to you by the senate in order to complete the scenario which offer either a task, a reward or a penalty to stir things up. In some scenarios, you require a Barracks/Archery/Stable supplied with cloth and weapons to fend off Barbarian raids. Comes with an expansion sending you to Brittania, Germania, Africa and the Civil War, about 16 new maps. But doesn't offer anything in ways of challenge, apart from more randomness in the tablets section. After a while the game gets repetitive once you figure out how the mechanics of the game works? There isn't really much to it once you've figured it out. Tends to be Build a City, have this many pops, build these buildings, get a buff as a reward, "Get double stone/wood production for 10 mins", "Senate gives you 2000 Denarii" OR you get hit with a penalty "No Wheat production for 9 min", "Fires break out in your city" for example in order for the game to spice up the difficulty with a random event. Gave me a good 25 hours of gameplay. Wait for a GOG Sale, not worth £7.99.

33 gamers found this review helpful
The Witcher: Enhanced Edition

Has it's charm.

I played Witcher 3 first and fell in love with the game, watched the Witcher series and felt I needed to play 1+2 to get the full storyline. Knowing that I wasn't going to expect Witcher 3 graphics.. I still think this game has it's charm, The Combat is really frustrating and it took me a while to understand the mechanics (Almost Rage quit lol). But if you percivere it becomes fun to time your strikes and make combos, also to switch fighting styles from fast to strong attacks, as each enemy requires a specific style to defeat them and using your steel sword for humans and beasts and silver sword for undead/other creatures. The game also lets you produce potions and oils that will benefit you, improve your weapon against certain monsters/people and give you buffs or replenish health (Chugging too many in short space of can be toxic and kill your character) The game is split into a Tutorial Chapter that teaches you the basics of combat, potion brewing and dialogue followed by 5 Chapters, each with it's own climax and decisions you make that will change the outcome of the game. The effects of your decisions aren't as great as Witcher 3's, slight alterations to the main story, there are many side quests that reward Geralt with XP, gold and other items. My critiques.. Side quests where you meet Zoltan and Dandelion for the first time SHOULDN'T BE OPTIONAL. Point it breaks storyline, Geralt died and came back with amnesia and you wouldn't think that if you miss their introduction quests? They act like nothing happened. Combat is clunky and hard to understand, even with a tutorial. They overuse NPC models, you fight the same clone henchman, talk to the same grannies, dwarves, elves etc. Way too many clones. Incredibly frustrating sidegame of dice, mostly pure randomness. Where as Gwent requires skill. Overall this RPG has it's problems, but you get past these imperfections and you have a pretty solid game The Storyline is great and i'd highly recommend! 4 Stars!

2 gamers found this review helpful
UFO: Afterlight

Never learned from UFO: Aftershock

Visually, this game is gorgous (For it's time) and the concept that you've been forced off your home World by the Reticulans who have transported you to a base on Mars with the latest technology in hopes of one day being able to terraform the surface of Mars into a habitable Gaia World is really appealing!! Storyline wise, this is a gem and every bit of research you conduct to forward the plot makes it exciting. Eventually you see the Planet slowly morph from a harsh desert wasteland into a lush vibrant World. The characters in the game are more cartoonish in this one than they are in Aftershock, but it only adds to the charm. Stratergy wise, Afterlight hasn't learned from the failures of it's predecessor. Humans are the games most important and for good reason, you have limited room on the base to grow, what's left of humanity is in cryo-stasis and you are able to wake several people up if you find the aliens managing to kill your men.. But reality hits you, after about 4-5 new additions to the base, that's it!! You're on your own!! Yeah, this game expects you to fight off several hordes of hostile alien species coming out of teleportation portals across the surface of Mars with only 25+ Humans, around 10-12 of them are actually trained in armed combat, the rest are Scientists and Engineers. It's great to have individual crewman, some with their own backstory allowing you to invest in their skills and training, do you teach your scientist how to better research Reticulan Tech, or do you give those points to his Martian Tech skills. This game had so much promise, but again, you'll find yourself Save Scumming through this as you run out of Soldiers and the drones you build to compensate are slow, cumbersome and terrible aim, even with upgrades you research, you find yourself overwhelmed and at the mercy of lady luck. Not the kind of game you would Iron Man too.

10 gamers found this review helpful
UFO: Aftershock

XCOM clone, but has charm.

I've played this Trilogy before, I come back to it once in a blue moon to binge through the storyline which I think is quite interesting. Like I said, if you can put up with the bugs, crashes, hangs etc. Then it has it's charms. Works as you would any XCOM style game, only difference is movement is a timer-based system; you click your player on battle map, move him on a grid-based battle map, press play and they move.. Bare in Mind that your opponent is moving it's units too. Following up the War with the Reticulans in UFO: Aftermath, you return to Earth, encounter 3 Factions, Humans (All-Rounders, can wear armour Light/Heavy), the Cyborgs (Heavy-based Units that can be upgraded with Cyborg implants) and the Psionics (Weak against most attacks but can use Psychic attacks to stun your enemies). You go from region to region, either helping the locals that they agree to join you, or taking regions where only Mutants (Transgenants)/Retarded Reticulans reside. 2 sorts of regions, Resource regions (Earth Tech/Nucleur Tech/Psionic Tech) or a Base to build factories/research facilities to better your weapons and armour. Sadly, the game is badly balanced, Cultist Cyborgs and Wargots are Bullet Sponges with Tank weapons, early game!! Even with AP Ammo and Adv. Projectiles. Found myself constantly save scumming as your units fall like ragdolls (NEVER CLUMP YOUR UNITS!!!). Plus stealth is a joke! King Kong could tip toe past your soldiers without alerting them. It spoils the immersion when you move your trumpsd then "Boom" All dead cause a Wargot mortared your position and you never saw it coming. Plus it hasn't been given any polish, crashes all the time even with 2005 graphics it can hang. All in all, this is Nostalgia lane for me, not something to play for Ironman purposes, it's unbalanced and too unpredictable, stick to Firaxis X-Com remakes.

1 gamers found this review helpful
X4: Split Vendetta

Nice Expansion, still plenty to do!

Dissapointed that the Boron are still not in the main game, Egosoft have added the Split, their ships, weapons, stations, around 50 new Sectors (Some are gorgous to look at). The AMAZING music of Alexi Zakharov gets better with each release. - You also get tons of new storydriven content that sees you choosing a side between 2 rival Split Factions, the Zyarth Patriarchy Vs the Free Split Families, there is also a Split Pirate Faction (Fallen Split Families) and later another Faction depending if you unlock them in the Main storyline. The Ships take me back to X3, their rusty red look and the ridculous amout of weapons they mount their ships with. - But.. No Battleships!!! x-( (The Split Carrier looks like a Star Destroyer though which is bad ass!) But I'm getting tired that X4 lacks Battleships. - The Split Models (NPC's) and voices are pretty decent quality, not ground breaking but sufficient. Found myself chosing Split ships over other Ships. This was also released with the 3.0 Update that added a ton of new free features. - The Diplomacy feature is fun for a while, but dries up when storyline parts are completed, to be able to change Factions attitudes to each other freely other than End or Continue the Paranid Civil War? or Help/Hinder the Split Rebellion? is a good first step so far Ego! But influencing the Paranid to war with Teladi etc.? Price wise, I feel that this isn't worth the £12.49 Price tag, you do get allot of content for the price, but I feel adding a Race into the game as dlc is something Creative Assembly would do and they're doing it again with the Terrans in Cradle of Humanity. I hope Egosoft don't start thinking that they can go the Creative Assembly/Paradox route of just pooping out little dlc's on top of more dlc and we'll keep buying it. It's the main reason I don't purchase Stellaris or Total War titles anymore, pricing us out of the market is not fair on those with smaller budgets stick to a dlc limit and move onto the next Expansion!!

6 gamers found this review helpful