

My biggest complaint's probably gotta be the fact that the game'll go into 3D at certain sections, as the game's at its best during its 2D sections (and it can even be a bit jarring to swap from style to style) The shooting and stealth sections can get boring and repetitive, especially with the amount of QTE's they cram in there, but the tension brewing from the narrative is palpable. The characters at times could be hard to tell apart from one another though, due to lighting and for most a lack of unique designs and often didn't have much time spent developing them much further past what their mission was in the overall plot, which makes it hard to care when the game tries to tell you it's a tragedy that a certain character dies. The artstyle and direction, thematically, is what sells this game and on that I'm mostly sold but the game's far from perfect and definitely could have improved in certain areas (like maybe letting me turn off controller vibrate) Would recommend if it was a "pick your own adventure" sorta comic, you're big on comics, art and story telling or if you're into side scrolling adventure

An interesting 3D platformer where the hats all have a unique ability per ewach one, making collecting them such a big deal and each level very interesting and memorable, with only 1 time piece in each. Yet the levels, seem to be semi-open world as multiple levels'll have you come back to the same location but explore a different part of it. i think instead of reusing the same map for different levels it'd benefit from a tighter linear level design but it's still a blast and thank god it has voice acting instead of mumbling like I thought it would going in. Strangely makes such dark and serious things into goofy cartoony cute and funny things like the mafia, horror monsters, death and even hell. Very stylistic

I was expected this'd be more of an action game with stealth tacked on than it would a stealth game with action gameplay tacked on. Stealth's kinda slow, uneventful and weak. A very numbing and dry gameplay loop. At least you get warping powers but at the same time that makes things a bit too easy

It needs a lot more sex scenes. The jokes and style was nice but explicit content was severely lacking. Humour was mostly "haha a dildo XD" Kinda weak. Puzzles weren't that great either. The whole "choose when to solve these puzzles" non-linearity only caused more issue with trying to get through each puzzle

For those that love lego games, harry potter or both will get a kick out of playing this. Light puzzles, new wizardry mechanics and a big school to play around with and explore. It's not open world so you won't get lost and it still keeps to its mimed story telling that you've came to know and love from the lego games parody work which isn't to be confused with an adaptation. Plenty of bosses which are just the right blend of gimmick and actual fighting to keep you engaged during. My biggest complaint's probably in either the stealth sections, the character roster being half just harry but this time he's wearing a sweater or the hub world not being just the leaky cauldron but diagon alley and all the stores throughout meaning you'll have to wait through multiple loading screens just to buy things however I love those goofy new spells that you can buy ij the store like big head mode Overall nothing mind blowing but it's still perhaps the last good lego game ever made before they went to open world voiced adaptations instead of linear mimed parodies so enjoy it while you can

It's a decent game with a fun new spin on shooters but a horrible horror, so bad it's not even listed as a horror game on gog. it certainly improves on the combat portion of alan wake, without a doubt with new guns and a wide range of enemies, something that was lacking in alan wake originally. However it lacks the same tone as the original by such a huge margin that it's hard to believe that this is a sequel. If it was a spin off I wouldn't complain but it's a direct sequel so it's huge tonal shift and lack of much of a story seems odd. The ending was super rushed and the game was clearly over padded. There's 3 open map areas with NPC's that you talk to, something that never occurred in the original. The npc's have no reason to be talked to any further than the cutscenes they're featured in although the TV shows more interesting things on it which all takes place in a single set room (a 1 room apartment). Don't get me wrong, the game's a blast it's just it's not what the original was and it's very short which 60% of the story mode being the same thing played again (back tracking) instead of any new meaningful content being shown or added

A good game for sure. I was entertained to the very end but as a horror game? Not that good. The flashlight idea was very intriguing, so much so that I could overlook the energiser product placement and the eerie t.v's you'd see all throughout the game really added to the suspense. The soundtrack as well was a blast to listen to but the enemies aren't very varied and can get annoying pretty fast. Plus later in the game you'll feel very strong especially with the allies you'll gain which doesn't feel right to me considering it's a horror game but regardless it was very fun. Just wish they didn't plaster you with bad jokes

The game's pretty short, as one might expect from a game like this but each minit counts. A nice selection of items and collectibles throughout, a vegan setting and a timer/death counter really makes the game more enjoyable though small in its overall depth. The final boss was a bit awkward and the sounds/music were too but the rest of the game had a great soundtrack to compliment your wild journey to remove that stupid curse. The characters and dialogue were interesting and unique which really draws in the player and makes you remember the encounters like the talking fish that's fine without water and the old man by the light house that takes forever to talk to name a few. Overall a great indie game, successor to classic zelda titles

With such a unique and creative idea as controlling a hole in the ground the rules are both simple enough to not require a tutorial for people to understand what to do and engaging enough to keep people interested until the game's credits sequence. The soundtrack beautifully compliments the artstyle and world invisioned by the creators. I was surprised to find myself more captiovated by the story than I was the main mechanic of the game which is weird because I didn't think there would be a story at all. My problems with the game, though small are the lack of animation in its cutscenes and the lack of voice acting but with the humour it adds personality not only to the story overall but each character residing within it so even though the jokes didn't make me laugh I enjoyed hearing them. Plus there's an entire minigame in the credits section. The puzzles are well constructed with each new obstacle or ability like the catapult were added at a level a time as to not feel overwhelming and so that the levels don't get repetetive and mundane over time, keeping things feeling refreshing whilst increasing in difficulty gradually. In short it's well designed and if you know me that's always what I look for in a game. I'm kinda surprised something so good could be made from the unity engine