To this day, I absolutely love this game! I replay this game, probably once a year. I don't always play to finish; but I typically walk around talk to people, spy on them; there's so many things that you can do with this game. I feel like each time I play, I've done something differently. Definitely recommend this game. Very fun.
Like the first LAURA BOW game, you're trapped in your surroundings. While the story, I feel had more depth in this game; I didn't feel it was as charming as the first game. It is a little more difficult (I feel) than the first game as well. But nothing that will stop you from ever beating it. But the first game, over all, was pretty easy. If you're in the mood for CLUE but want to play an interactive game - this is the one for you!
The Kyrandia series was a wonderful series. Though it clearly was an attempt at Westwood to capture the incredible success of Sierra; these games managed to stand their on their own for their unique ways they did puzzles slightly different than what you saw in Sierra games. It was funny that Westwood was asked (forced?) to slap labels on the first game, explaining that it was not a King's Quest game. It does look VERY similar to how the King's Quest games looked, but the folks at Westwood took a fun twist to how they handled puzzles. Some of them are odd - and almost impossible to figure out (the gems!), and then there was the things like the Berry Maze (but the folks at Sierra did this too; for example in King's Quest IV and even in Space Quest - gem in the mouth anyone?) I loved these games when they came out and still love them now.
The Kyrandia series was a wonderful series. Though it clearly was an attempt at Westwood to capture the incredible success of Sierra; these games managed to stand their on their own for their unique ways they did puzzles slightly different than what you saw in Sierra games. This one, I felt like was Westwood's move to put a heroine in the lead role, similar to what we saw in King's Quest IV. But the Westwood Kyrandia games were very, very different in their humor and how they did puzzles. The game definitely stands on it's own (who else has a giant glove following them around as the literal HAND OF FATE?) I absolutely loved the Kyrandia games when they first came out; and still enjoy them now!
The Kyrandia series was a wonderful series. Though it clearly was an attempt at Westwood to capture the incredible success of Sierra; these games managed to stand their on their own for their unique ways they did puzzles slightly different than what you saw in Sierra games. In Book 3, we have Malcolm - who has come into some power - seeking his revenge. It's a fun game where you control Malcolm as he makes his way through Kyrandia unleashing havoc.
Wizardry 6 and 7 saw the biggest jump in graphical improvements in the WIZARDRY series, and I feel like created the next step in how RPG games of this nature would look. SIR-TECH was way ahead of the game from their first WIZARDRY game and continued to stay ahead; until they closed their doors (just as WIZARDRY 8 was being made). I would highly recommend these games if you enjoy a good dungeon crawl (with Wizardry 7 taking place outside of a dungeon, ironically enough).
Wizardry 8 comes as the last game of the Wizardry series. Because of the financial situation of SIR-TECH at the time, Wizardry 8 almost never saw the light of day - but the programmers got together, pitched in their own coin - and pushed Wizardry 8 through the door. They continued to work on patching the game, even as SIR-TECH was closing down their doors. Wizardry 8 is a great game (sometimes difficult; but which Wizardry game wasn't?). It even gained the interest of my wife, who managed to beat the game before I did, despite the fact I had started it two weeks before her. I would highly recommend this game; even now, dated as it may be.
The game format plays VERY much like Wizardry 7 - and with a good reason. The person behind it all is the same. I enjoyed this game, because it did take me back to the days of playing Wizardry and mapping everything on graph paper. It felt like playing a mixture of Wizardry 6 and Wizardry 7. If you enjoy Wizardry 6 and 7, then this game will definitely bring back some memories you've not yet created!
There was a series of these games from SSI - and for me, this one captured my attention the most. (OK, it's hard to beat the idea of Pool of Radiance) - but as an avid fan of Dragonlance, I enjoyed being able to play as this character. Granted, by today's standards this game is VERY clunky and VERY dated, but if you played it back then (or any of the SSI games) - it all comes rushing back. It is a computer game, so naturally, it won't even compare to the story found in the books; but it's still a great adventure.