This was definitely Sierra's attempt to grab the MYST crowd and bring them to check out Sierra. The game is a lot like Myst in how it plays; but unlike the original Myst have far more moving parts to it (physically on the screen, rather than just being beautifully rendered stagnant images). The game is tough - just like Myst was - but it's definitely worth the effort.
Countless quarters were dumped into MKI, II and III back in the days of Arcades - and I was so happy to see these ported over to PC. I lost my originals EONS ago, so I am thankful GOG was able to strike a deal and get these here! Every so often I will load up one of the games, do a few rounds of KOMBAT and just rejoice at how fun MK was! Groundbreaking at the time, for what a fighting game was.
Definitely a game you should check out! There's a wide mixture of classes and races to choose from; uses D&D 3.0/3.5 rules for combat! Sharper graphics than the original NWN game, and the toolset for NWN2 is insanely more powerful as well. So whether you want to play NWN or create content for NWN, this game will give you those fixes.
It's a wonderfully fun game; the only down side with these types of game is - it requires having that timing down to leap on something, avoid something, or else falling down a level (sometimes just flat out dying). But this game has a lot of pleasant memories for me, so I still play it.
I still play this game - probably once a year. I absolutely love this game! It's a fun, haunting (not really scary - well except when the baby cried unexpectedly - that got me the first time!) - but things begin to get weird as the husband becomes stranger and stranger... The characters all feel very alive in this game, for being one of the first early FMV games.
I love Sierra - and so when they announced Phantasmagoria II back in the day (and I loved the first one!) - I couldn't wait! I thought it'd pick up from the first (either follow the character[s] or the house further) - but... no. It deals with Curtis. A guy stuck in a dead end job. Unhappy. But then there's sex scenes... with glimpses of nudity... and then... there's Hell. Wait. What? The game takes some VERY strange turns and I feel like, you need to be on a mind altering drug at times, to follow or even hope to understand what's happening. I am giving it 3 stars, just because it is a Sierra game; but honestly, had it been another company, this would probably be a 2 star at most.
How great this game was - really took me by surprise. When it starts - I felt lost, and it kind of goes in and out as to what you should be doing - and then the weird visions - but soon the lore and story really comes into focus - you begin meeting interesting NPCs and the lore continues to develop - and before you know it, you're full immersed into the world of Pillars of Eternity having an incredible time, doing some incredible battles! Some fights were INSANELY difficult (dragon down at the bottom - you will know when you get there) - but when you finally pull it off (and it's possible - took me about 20 times! But I did it! And it's not a required fight!) - you will feel a great sense of achievement! This game has great stories, great characters, the lore is just amazing! Easy to lose yourself in this game.
The first Pillars of Eternity took me by surprise with how good it was! I had such high hopes for the sequel - but the sequel suffers from what a lot of movies do! With one big success, they wanted to make something that was bigger and more over the top than the first - and that's just what they did! However, the story of the second one (I won't spoil it for anyone) - is by far, far, far, far more "Earth Shaking" to the point where if you think about it - all the other quests SHOULD NOT MATTER to our heroes, as they should be just fixated on the bigger picture. But the game forces you to put that aside to do a number of other quests. It would have been better if the Earth Shaking Matter (as I will call it - the main quest) slowly happened, rather than happening right at the start. This makes the idea of doing the other stuff... trivial. I did like the exploration on the ships (that was a fun element) and fighting other ships, naming islands, and such - and the sea shanties were great to listen to. But it does, for me, fall short of the first one.
The Police Quest games are extremely fun! Just be sure to have the manual ready, because when you make arrests and such - you will need to follow the book or people can get off on a technicality - or you might end up dead. Depending on the situation. Police Quest 3 is probably my favorite of the series; as it has more graphics, and more story that makes it feel like "First Power" (that old 80s movie) in regard to the elements and how things play out. Police Quest 4: Open Season takes place in Los Angeles, and breaks away completely from having anything to do with Police Quest I-III. It's disappointing in that regard, but still, as it's own game (which is probably why they call it Police Quest: Open Season rather than Police Quest 4, but I call it PQ4 so people know the order of the games).
Choose between Magic User, Thief or Fighter - or mix your skills to be a little bit of everything! This game is great because depending on the "Class" you pick - many of the puzzles are solved differently (which is why I wouldn't recommend mixing your class skills) - because this creates some replayability in how you go about solving things! This would be five stars, if it wasn't for the second game... More on that. Charming, funny, and great - this series is wonderful. I'd say the greatest bane to the series is the second one - because wandering through the city - you LITERALLY needed the map out of the city lay out to get to different areas - otherwise you will - without fail - be completely lost in the maze of the tunnels that make up the city (I am assuming this was done as a form of copy protection back then) - which made legitimate players (such as myself, who was an avid Sierra collector back in the day!) suffer the consequence. As a result, the second Quest for Glory is probably the one I play the least because of that. Even with the map it was pretty easy to still get turned around and since all the tunnels look the same, it was often, at that point, easier to restore to before you went in the tunnel and start all over.