I really wanted to post in two languages, but the limit won't let me ;) So here it comes: The game leaves very ambivalent feelings. Yes, it is now 3D in the representation of objects, but the game principle has remained 2D. Everything is on a single plane: all ships, celestial bodies and other objects. And "of course" all orbital courses of celestial bodies are complete circles, all nebulae, planets and moons are completely spherical (well, at least asteroids are not spherical, but they weren't before either). Overall, it's simply too simplified for a 3D game world. In DW:U you could still accept this because everything could be seen in 2D from a bird's eye view. Now it seems too simplistic for an otherwise appealing visual style. Even the animated little things can't make up for that. I also miss something that was already granted only to the ground troops in DW:U, but never to the spaceships, namely an improvement in combat abilities through experience gain. Furthermore, there are many things that you were used to in DW:U that are simply not possible in this game: Research stations in places that offer no bonus, or freely placed defence platforms, or the great freedom in designing shipbuilding plans. In addition, it is striking how extremely expensive colonisation ships have become. All together, this means that you have to use a completely different approach than in DW:U. Everything takes much longer, and an expansion rush is simply no longer possible. This is also because research takes much longer, the points are sparse and it has to be supported permanently with huge amounts of credits. Other points of criticism have already been described here by others, so just a few words: the monotonous music, the lack of cultural and political research, the simple space battles. Too bad, but as it is, I'd rather stick with DW:U, and if I want 3D, there's Homeworld, for example.