

Bad balance, no oversight in features, no grasp of what made the original game so special. This is a terrible example of one fan, with the time and ability to code but no concept of game design, power-tripping his way through features that he dreamed up one night to a chorus of "OH, THAT'LL BE KEWL". Well, the features aren't good, aren't kewl, aren't fitting to the game. They're a mish-mash of barely working, not-at-all-balanced functions that serve only to give bored top-end players new exploits and power-metas, no matter how nonsensical or broken they, or the atrocious AI, are. Avoid. Flee! Run for your life!

At no point does this ever feel like a Monkey Island game. Whether it's the horrible art (sure, which can be forgiven as a stylistic choice), the attempt to be humourous that always falls flat, or the game laying hints on you so thick it must think you're a bagel waiting for cream cheese... It simply never takes the place that a Monkey Island game should. It's just a disappointment.