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Master of Magic: Caster of Magic

w bibliotece

3.5/5

( 40 Recenzji )

3.5

40 Recenzji

English
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
2.991.49
Najniższa cena z ostatnich 30 dni przed zniżką: 1.49
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Master of Magic: Caster of Magic
Opis
After 25 years Master of Magic gets a DLC! Explore new strategies and experience Master of Magic at its best with Caster of Magic, a new DLC that adds dozens of options and tons of content to the base game. Enjoy the unlimited replayability that Caster of Magic adds to the base game, thanks to hundr...
Opinie użytkowników

3.5/5

( 40 Recenzji )

3.5

40 Recenzji

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Szczegóły produktu
2020, SimTex, ...
Wymagania systemowe
Windows 8 / 10, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with Direc...
Opis
After 25 years Master of Magic gets a DLC! Explore new strategies and experience Master of Magic at its best with Caster of Magic, a new DLC that adds dozens of options and tons of content to the base game. Enjoy the unlimited replayability that Caster of Magic adds to the base game, thanks to hundreds of new settings and an improved wizard customization. Will you dominate your opponents with your new spells and units, or will you surrender?

Caster of Magic started out as a mod, championed by Seravy and building on top of the already popular community patch. Caster of Magic has been a fan favorite of the Master of Magic community and we are pleased to be able to work with Seravy to officially integrate Caster of Magic, giving him the recognition he deserves.

FEATURES:

  • Improved wizard customization to provide maximal replayability
  • Improved diplomacy system
  • Extra emphasis on magic spells and fantastic creatures
  • Even more spells and units
  • New city buildings
  • New AI that provides a challenge for even veteran players
  • More difficulty levels
  • Many more map generation options
  • Building queue system for convenient and faster gameplay
Wymagania systemowe
Minimalne wymagania systemowe:
Ta gra korzysta z DOSBox.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (8, 10, 11)
Premiera:
{{'2020-02-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
27 MB
Linki:


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Najbardziej przydatne recenzje

Posted on: March 25, 2020

Good DLC ruined by advertisements.

Pretty fantastic upgrade to the base game. with this the game finally works properly. Don't worry about the other reviews that say the computer opponents are too aggressive and diplomacy is dead, those things still work, better then ever before in my opinion. If you find the computer opponents too much then just play on a lower difficulty setting, that works like a charm and gives you all the time you need to explore the game any way you want. All the new stuff and all the changes they made to the game really help you to finally be able to use all those cool spells the game always had but never gave you enough mana or power to properly use. I only have two negative things to say about this DLC. First, the graphics of the new units and buildings don't mesh well with the original and are kinda ugly and durpy looking. But this is not a deal breaker for me. Second and what I can't tolerate is the advertisement they added, with this DLC comes a launcher for the game and that launcher comes with advertisement. If it wasn't for this fact I'd give Caster of Magic 3 or 4 stars but since they dumped advertisements into it I can't give it anything but the lowest score. They really need to stop putting advertisement into games, I don't want to pay to be advertised to, I absolutely hate that.


Czy to było pomocne?

Posted on: March 18, 2020

Taskr36

Gry: 7 Opinie: 1

Good effort, but overall disappointing

The good: Added some new buildings, new spells, and new retorts. Greatly improved interactions with other wizards. Made it possible to have a long term peace with another wizard. The bad: Changed it so you only start with weak spells. In the original game, if you dumped all your books into one school of magic, you'd get one higher level spell. Altered numerous races in ways that changed who they are, and how they work, including taking magical weapons away from barbarians, and compounding that by making the Alchemy retort give everyone, except barbarians, magical weapons. Finding retorts and spellbooks is almost impossible in the game, even once you've taken every node and ruin you can find. The really bad: Basically ruined the Myrran retort. If you choose it, EVERY WIZARD GETS IT. Odds are they'll all have draconians as well, so they'll expand far faster than you. Doing so makes it a complete waste. Previously you'd get one, maybe two wizards who would start with it, but now, all of them get it so there's no significant benefit aside from being able to choose a few other races. Turned every wizard into an expansionist. The moment the game starts, it's a race to create as many cities as possible, and the computer already has a head start, even at lower difficulty. The AI is omniscient regarding your cities. It not only knows where they all are, it knows how many troops are in each one. Even random monsters will target the city with the least/weakest defenders, knowing in advance which one that is. If that city suddenly has one more defender, monsters will instantly change and target another, even though there's no legitimate way they could know that troops increased. The spell "Awareness" no longer exists, giving your omniscient enemies a massive advantage. They know where all your cities are instantly, but you have to scout and find theirs. It's a good effort, but needs some serious readjustments to be anywhere near as enjoyable as the original.


Czy to było pomocne?

Posted on: May 15, 2020

Acceptable DLC ruined by launcher (ADS!)

I have discovered Master of Magic about two years ago. I played it for a month or so, trying to get into its rather complex mechanics, before I stumbled upon Caster of Magic mod and have been playing it instead of original version since then. But I still can't get my head around it. It brings a lot of good things (fixed diplomacy, less bugs, building queue), but it changes many things that I wouldn't like to see changed at all or at least in the way they are changed by this mod like extremely aggressive AI, weaker heroes (in the beginning, but good luck trying to level them up when they are usually sniped in the first round of combat) and changes to race restrictions (inability to change leader's race by moving the fortress (was in the original game) extremely annoys me). The most annoying part, however, is that since Master of Magic was acquired by Slitherine it now ships with their own custom launcher (on GOG!) and this launcher shows you ADS every time before you start the game. This is outrageous. I was going to give this DLC 3.5 stars (I know you technically can give only whole numbers here) but because of ADS and unnecessary custom launcher I give only two stars.


Czy to było pomocne?

Posted on: March 13, 2020

I wish I could choose parts of this mod

Rodney666's review is pretty much right dead on. It adds a slew of new content, which is something to be excited about--but it definitely does change the flavor of the gaming experience. Nations don't colonize in neat, contained lines anymore; they'll push hard towards your base, and you can expect scouting and raiding parties to start in earnest even on the easier difficulties. It's hard for me to complain about, just for the sheer volume of content--but it's definitely designed for a certain type of play, and I don't much enjoy that type of play. I wanted to take my time and turtle, or else start out with a midgame summon right out of the gate... *sigh*. Oh well.


Czy to było pomocne?

Posted on: March 2, 2020

Nice additions marred by aggressive AI.

As another reviewer stated, this DLC/mod makes the AI super aggressive. It's basically total instant war against every single AI wizard, even the ones that are supposed to be peaceful and friendly (Ex. Other Life/Nature wizards of the same race). There IS a great deal of cool new buildings, units, and spells. The DLC really does a fantastic job with that, and this would add a lot more replayabity...if you like playing 1vs4 constant and total war. Even on lower difficulties, there really is no diplomacy with the AIs. They will all attack you as soon as they can no matter what you do, and they're now really good at picking at your weaknesses. And they do seem to have map hacks, as they will always know exactly which of your cities is the least defended and make a beeline there. If you're looking for a challenge with tons of fights, this could be a good DLC. I mean, it's only 3 bucks. Just wish there were options for some AI allies for less aggressive play. Couldn't even explore ruins or the other old stuff as I was constantly having to fight off all the AIs coming at me from every direction. Missed opportunity.


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