The gameplay is best compared to the "The Fall" - for those who know the old game. It is old style, modern done, 3D pseudo-isometric view with rotating camera and quite modern user interface. Handling and gameplay is good and the game quest system has an amazing dynamic design. Decisions must be done, very much is possible - you can go through like a killing machine and live with the consequences or you need to find the more subtle ways. Party creation is difficult at the beginning and I started again after the first hour as I saw I had medded up too much. After that it went smooth, the game has a very good save and quicksave system, so I do not understand the other reviews stating "ha that bug killed my game"... might be true, I never had a gamebreaking bug, in fact I do not remember bugs at all, least gamebreaking ones. The story is long, much longer than you expect on first glance... expect an adventure in isometric perspective in a Fallout world with weapons, advancement, skills and tough decisions...
If you liked the old X-COM you are at the right spot here. The game removes many annoyances one has with the old interface, adds key bindings and so on. The code is not buggy as up to now and the feeling is good, though I would have liked some new ideas and as with all clones fire and smoke is not very well embedded in the gaming concept. Else it is a solid remake of the original first part of the XCOM: ENEMY UNKNOWN.
This is a linear story walkthrough with some timelimited scenes and low immersion. The story and artworks are good, the gameplay is that of a point and click adventure with occasional low grade dexterity challenges. The controls and the motion sickness gave me a headache, the game determines whether you are 3rd or 1st person... If you want some hours of walkthough fun, go ahead.