The story seems simple at first, until you see the link with the previous story (The Nanny). And then it's a story in which we become even more invested, knowing that we've followed these protagonists before. And the spooky music... I even bought it! :)
It's a narrative game, with no difficulty in puzzles or even enigmas. We're just drawn into a story worthy of the 4th dimension. In this case, the subject matter is very much in line with the confinement experienced by the world, with a hero struggling to try to live, despite his doubts, fears and anxieties. A truly beautiful and powerful game. A little more intimate than its predecessors, but as good as ever. The music, though, is a little down on “from the woods”, but I quibble. ^^
When I heard about this game on a podcast, I was intrigued but didn't bother to put it on my wish list. Then two tragic personal events happened to me, and when the same podcast mentioned the game again by accident, I told myself I had to do it, to help myself. The graphics are visually average, the gameplay rather poor (tip: stay in the middle of the screen when scrolling through the memories; it's easier not to get lost). But the actors, albeit with a cut-throat French accent 😄, and above all the accuracy of the story and overall tone... It turned me upside down, made me cry many times, and helped a lot by drawing parallels with my personal life. I wouldn't say that the game saved me, but that it served as a crutch in my recovery. Thank you 💙
I find this Monkey Island 3 to be a monumental failure. Not in the sense that nothing is right because many qualities are present: the art direction is very nice, the puzzles are mostly interesting and the simplified gameplay is very intuitive. No, for me, it's a complete failure because there were 2 pitfalls the game could fall into: not reacting/explaining the so mysterious end of Monkey 2, and proposing a story that doesn't fit well in the timeline of the Saga. And these 2 pitfalls were perfectly avoided from the very beginning of this game, which was brilliant. All that was left was for Ron Gilbert to come up with an exciting story, he who repeated for decades that he had a story he wanted to tell at all costs, and that he had never told anyone «The secret of Monkey Island". And that's the rub: there is no story, just a simple McGuffin; the ending of the game (without spoiling it) shows that Ron Gilbert had already said it all in the previous 2 games. Also to be clear, I had no particular desire to know the secret of the monkey island, but simply to be told an interesting story. In conclusion, I say to myself that indeed it's better to leave your icons (Ron Gilbert and Monkey Island) in your personal memory box, because the disappointment of seeing that Ron Gilbert had nothing to tell was harsh.
This game relate a strong and good story through really nice 'comic style' graphics, a great soundtrack but it's not such a good game to play if you're mostly into point'n click: lots of useless items and locations, a map absolutely necessary but not clickable (i.e. you have to read correctly the map and remember the path you want to pursue), and average puzzles. Still a good game but it would have been a masterpiece without the flaws. It's as the creators were somehow bothered in the end to create point'n click mechanics.
I really enjoyed that game because of the classical "spooky and funny tone", such as in some X-files episodes (the "monster of the week" ones for instance) or smart episodes of Scooby Doo (or more recent reference: Gravity Falls). The riddles are extremely simple and will not be a real challenge (but still they're pleasant). If you accept this lack of real difficulty, you will be rewarded with around 10 delightful small episodes where you are involved (count 40 min max for each).