

I had a blast beating this game! That being said, I wouldn't recommend it to most. Silksong is classic NES levels of challenging. It's fast passed and you HAVE to learn attack patterns. If the hardest game you've played is cheesing your way through Dark Souls, then you'll hate this.

Once you get to the big reveal, the story is really simple and everything is spelled out. There's a very important difference between SHf protagonist versus other SH games. I can't say much more than that without spoilers. That's what makes this hard to recommend. If you're on the fence, I'd say avoid spoilers if you can (because that'll ruin any tension in the game), and wait for it to hit $40 so the weak story doesn't feel like you wasted your money. The biggest change from previous games (that I can mention without spoilers) are the environments. If you remove the monsters in SHf, all the locations are pretty nice. In past games, removing the monsters leaves the gloomy locations that you still want to escape. That, and the focus on over the top combat makes SHf feel more like a Resident Evil game. Which isn't bad, but if you want more classic SH, you'll be disappointed around the half way point when SHf turns full combat.

The most important thing you need to know is THERE IS NO AUTOSAVE! Make sure you save your game. Remember, this was a PS1 game. For fans of SR: This has taken the crown as the best way to play SR. Previously held by the Dreamcast version with the HD texture pack. You can even swap between the new and old graphics. The backgrounds are just HD textures, but the models have been redone from the ground up and look great. For people new to SR: Keep in mind this is a remaster, not a remake. All the bad has been retained along with the good. You might want to keep a walkthrough nearby since it's easy to miss things and end up wandering around. TLDR: Soul Reaver has an amazing story with some of the best writing and voice acting in any video game. Wait for a sale if you must, but don't skip this one.

A decent DKCR clone. I wish they would have forged their own path a bit more. The part that really made me role my eyes was the bonus stage, running around on 8-bit art of the character. Directly taken from Mario 3D World. The art work is gorgeous and creative, while the gameplay is creatively bankrupt. But at least they're ripping off one of the best, Retro Studios. The only negative I really have is the floaty controls. Sometimes they play a smoothing animation and other times it snaps to the new animation causing inconsistency in player movement. It's not terrible, but it'll lead to a few unfair deaths. For some reason the devs seem to hate PC gamers. The PC version released months after consoles, yet they still saw the need for excessive DRM. They obviously got over that since we now have a DRM free version on GOG. However, damage was already done. I know plenty of people who avoided this game because of Denuvo and have since forgotten about Nikoderiko. Hopefully the devs learn from their mistake.

Overall a fantastic adventure game. It's kind of insane that they wrote and voice acted unique dialog for every combination of NPC + inventory item. This isn't even a negative point towards the game, but more of a warning. There's a rather large tonal shift when you hit chapter 4. Suddenly the fantasy-comedy themes turn much darker (especially with the bad ending). It works for the story, but it's also a bit of tonal whiplash. The only real negative I can give is there are a few items that are too well hidden. There might be ten trees on every screen. Searching the trees always results in the same response. Except for this one tree that's special in no other way than it contains an item. These situations are rare.