Praised be Marx, this glorious videogame let's you play roleplay as communist worker hero cop. Unfortunately, it also has some flaws, like letting you roleplay as free-market fundamentalist cop, fascist pig cop, or moderate class-traitor cop. Not a game for souls that don't like videogames that make you reflect on society and philosophy.
Disclaimer: this is a review made during the early launch of early access and I am not a Kickstarter backer. This game tries to be a throwback to the original Doom but fails. While the enemy types are similar, the graphics are dull. Most places look the same, there is a lack of appropriate use of colours. The level design itself is decent, but it can be hard to navigate, since everything looks greyish. Not a fan of the pixelated look. The weapons feels clunky and lack punch (except in the sound department). The game is very slow compared to the orinal Doom games. The level of bloodsplatters from enemies is insane, and obstructs the view during combat. Music is okey, I guess, but not much of it. Needs a lot of work. I give it 2 out of 5 stars, with an extra star added for the inclusion of a level editor.
I was advertised an rpg but got a card game. I guess it is allright for what it is. Writting, narration and sound design are good. It's an interresting take on an expansion to a multiplayer card game. But I still do not like how it promotes and ties into another game with loot crates and microtransactions. 5/10
Aaah, the Lucasarts adventure games, famous for their wonderfully interactive MIDI scored titles, 256 color graphics and 'no death' policy. Unfortunately, this is just the generation before them. It was made for a 16 color palette, then upgraded to 256. Music usually only play at cutscenes and is never really interactive. And you can die a lot, so don't forget to save early and often. It follows the plot of the film loosely. Lots of gags and humour in the writting.
A great real time rogue shooter, the first one that really nails the genre. It feels like a shooter and it plays like a shooter. The graphics are excellent! A flaw is the upgrade system. When you die, you get to spend the credits you collected during the run on permanent upgrades. This makes the game easier, while you are also getting better, which makes the early galaxies increasingly more boring and repetetive.
What is really, REALLY outstanding about this game is its athmosphere and and the drama. Unfortunately, I can't help but feel that it would have made a better movie. Its 'teal time' feature was a big marketing thing of its time, and it rarely archieves much, except missing plot elemets, which most of the time is not essential, but it leaves the player wondering about motivations. Half-way through the game there is a puzzle section (puzzle understood as a sequence of actions that will have to be taken) that is WAY TOO HARD to reasonable expect players to figure out. It makes sense AFTER you have seen it play out, but most players will not come up with that solution on their own, because it seems counterintuative to everything you learned so far, and there are no hints given of the solution. That particular section of the game, is bad puzzle design.