Awesome exploration focused dungeon crawler, with lots of skills to learn and secrets to find. Reminds me a bit of when I played Phantasy Star Zero on the DS as a teen. Will defenetly check out the rest of the Xanadu and Dragonslayer series when I'm done with this games
Good module, worth the price. The overall module wasn't as great as Darkness over Daggerford or Tyrantas of the Moonsea, but a great start of a bigger story. There are a few minor design problems to the maps with narrow paths that got blocked by your companions and unclear directions which caused alot of running back and forth, which was annoying. Hopefully the maps get a bit easier to navigate in the next instalments. The plot itself felt a bit thin... Alot of narrative hooks that hints at something bigger, but you don't really get the chance to fully explore those. The dialog and character writing was great, however, and my only problem is that I wish there was more of it. The characters had potential to grow a bit more, and I hope the future installments lets you sit and smell the roses a bit more. The modules biggest problem is probably time and budget. It really feels like a story that would be great if it only had another writer or designer that could flesh out the world a bit with more local NPCs, companion dialog, and incidental quests. But overall I'm glad I played it.
An awesome game if you like to tinker with machines and puzzles. Very moody, but quirky setting, with cool retro future analog designs. Wish it had a director's cut version that was a bit longer and a bit more boring stuff, just to drive home the isolation you're supposed to feel. As it is now it's without any access fat, and that's good in many ways, but I would have loved a slower version of the game also. Some of the puzzles were hard as hell, and made me go "How was I supposed to figure that out?" but that's super subjective and it's not like the solutions were impossible. I just didn't think of them. I would recommend that anyone that anyone who loves slow sci-fi like Moon, Arrival, Interstellar, 2001 a Space Oddity, to get this game.
Really grate story and atmosphere. Normal price is quite steep for the first chapter in a longer story, but at sale it's well worth buying. When the third chapter is released it should be sold as a complete bundle at like 15$ or something similar because this took me like 4 hours to complete and that feels very short for the full price.
This is a terrific game, absolutely worth playing even now after 20 years. At lest if you install the Arx Libertatis mod, haven't tried the game without it. The only thing I didn't like about the game was the fight with the demon and the final boss, but they can be defeated by just levitating above them and hitting them with your sword. The key system was also a hassle, but that can be fixed with a key-ring mod or dropping the key in front of it's keyhole after use.
This game is far from perfect, but it is still one of my favorite games. The original campaign starts nice, and there are a lot of fun quests and stories, however the last part is a slog. Play until you need to hunt for the words of power and then quit when you get sick of all the hissing. Shadows of Undentide is grate, if you want a nice story and a engaging story play this. Not to long, fun quests to the end, and you're at a perfect level to feel strong but need to be on your toes a bit. The end boss of this campaign was the only one that I could beat without god-mode, the others where to hard even on easy. The Hords of the Underdark is fun, but is a bit to long and can get frustrating needing to fight so much. You get so powerful that most of the combat becomes smash, smash, smash util everyone is dead, or you meet super powerful enemies that becomes a pain to fight. Has a lot of good but also a bunch of BS. Turn on god-mode if you can't move forward. Now I'm looking forward to trying all the fan modules. :)