Basically: Evan goes to a communist state, believing it to be paradise on earth, and he discovers that's not true. I found the graphics and the English dubbing appreciable, for their cartoony style. For most of the time you are locked in two/three rooms with few objects and characters: that makes the game feel a bit too linear at times, but it also makes it not too frustrating. There is also a quite well built-in hint system. The story per se is fine, but the recurring joke "dictatorship=bad" gets old quickly, and I understand the other reviews describing the game as presenting a stereotype that is too ridiculous at times. In particular, Evan's character soon becomes irritating: we all like a protagonist that is a bit goofy and dumb, but his perennial rose-tinted glasses, seeing whatever messed up thing as a pride of the Praty or whatever, that ceases to be funny quite quickly.
A very down-to-earth game. The plot is enticing and well structured, and you do not come across absurd moments or actions: you have a clear idea of what you have to do to proceed (no moon logic whatsoever, the plot always commands your actions), but at the same time it's never too obvious what precise actions you have to follow. The atmosphere is well represented, with its noir+cyberpunk feeling, but it also has its ironic moments. I even enjoyed the fighting, which I normally don't in any game, and making its difficulty level custom is another big pro. It has some minor flaws - a couple of things that required a bit of trial and error and such - but all in all, especially for a game made by just one person (and their only game!), it is an amazing experience.
Beatiful graphics and music, and plot somewhat nice. There are however some irritating aspects of the gameplay, common to many oldies: - many puzzles are obscure, and some completely randomized - a lot of going back and forth to get items - many maze-like areas and one actual huge maze where you could die a lot - a couple of dead-ends, if you misuse or miss items
The basic idea for the plot is great, and there were the premises for a great crime/mystery story: is the ghost real, or is there some crazy copycat going around the theatre? This, together with the beatiful graphics and the well-chosen soundtrack, had my expectations a bit high at the beginning. The structure of the game is way too simple though: you basically walk around (very slowly) and speak with the characters to progress the plot. The scenarios, collectible items and characters are few, and you are never in doubt of what to do next. The game is very short, and in the second part the plot becomes increasingly absurd compared with the more concrete beginning. The ending is cliché and expected, and left me a bit disappointed - it feels like the authors trapped themselves and had to end the game that way. As many already commented, the game includes a maze portion, and you have no real clues on how to traverse it. I'm no hater of mazes, and I do like to draw my own map, but there are some parts of it that can make you lose your patience (rooms that loop back to each other in an innatural way and stuff). So if you're not a fan, use a walkthrough for that section.