I have to say I was really surprised by this game. I played the original Prey, havent't watched any gameplays from this one but I knew the game isn't related story wise. I somewhat expected it to be a shooter with a gameplay similar to the old one. I liked Bioshock and Deus Ex so this was a pleasant surprise. The story is cool, I like the setting and the style of the station. The low grav serctions are an interesting addition. What I did not like very much was the gunplay. In the beginning, without neuromods, you are super slow, there are little guns and ammo is scarce. Sneaking past enemies didn't work well for me. Using turrets against them works in a limited fashion since most annoying enemies just rip them to shreds in no time and you end up using you precious ammo. Great game overall, I higly recommend it.
I'm not sure what to think of this game. First thing is the graphics, the forest you see at the beginng is a masterpiece. I think it's the best looking nature in game that I have seen. Then the story which is interesting enough but not great either. There are moments with great atmosphere though. My biggest problem with the game is, what they called "no hand holding". This basically means you will get stuck often. Probably the creators didn't like the modern games where there is an arow always telling you where to go. Ok, fine but here they don't even tell you how your 'power' works - you stumbe upon a trap, you can click on it and some shape appears. Then you find a secondd trap, there are 2 shapes now. What now, should I keep looking for more traps? Are we done? Go further? Yo don't know that you have to find all the clues and then you can use the 'sense'. And the hardest stuff to solve is of course in the beginning, you have to find a small rock or some tiny handle which is quite far away from the scene. I ended up using a guide for the first puzzles, then it was ok once I knew how it was supposed to work. Running around the forest aimlessly looking for basically anything is not my cup of tea.