

I don't know why it took me so long to get around to playing Indiana Jones and the Fate of Atlantis but I'm glad I finally did. I've now experienced another great point 'n' click adventure developed by Lucasarts during the 1990s, one that happens to be a computer game based on a film franchise that doesn't suck and one that actually stood out from the rest of the adventure game crowd by offering multiple paths to victory. The game's music, voice acting, graphics and puzzles may be a bit dated for a modern audience unfamiliar to the genre but I still urge you to give it a go, especially if you're curious about 1990s adventure gaming or games based on the Indiana Jones franchise. If you're a point 'n' click adventure game veteran, you've probably already played it. However, if like me you never got around to trying out the game, do yourself a favour and play it now.

Hand of Fate works as well as you'd expect a hybrid of card games, roguelikes and action RPGs would; while roguelikes are often a challenge on their own, combining them with card games can sometimes mean a double whammy with respect to adverse random outcomes. This is especially apparent on the final level of the game which I've given up on ever trying to complete. However, the game does have its moments and with its splendid graphics, professional voice acting and a top-class soundtrack, there's a lot to recommend, provided you're ready for a challenge.

A competent, top-down, tactical RTS game where you get to plan and execute counter-terrorist operations. The game can be frustrating at times especially as you progress to more difficult levels later on, so long-term enjoyment of the game depends on whether you're a guru at tactics games or whether you're just really persistent.

If you're in the market for an immersive hacking simulator that is as authentic as you can get without actually hacking computers for real, Hacknet is the game for you. The game also has a convincing world, a fantastic soundtrack and ethical dilemmas galore, so it's not just a great hacking simulator, it's an entertaining adventure game too. There's not really much to fault about this game except that's it not very forgiving if you happened to inadvertently delete a required file – but hey, you wanted an immersive experience, right?

The game is showing its age but it's still my favourite of the SimCity games thanks to its jazzy soundtrack and the fact it hits the sweet spot of not being too simplistic like the original SimCity but not as complex as SimCity 2000 (with respect to micromanaging industry tax rates) or SimCity 4 (with respect to the managing of multiple cities and the sheer number of options available). Recommended!

While Sword of the Samurai probably wasn't a bad game in its day (in fact, it received many positive reviews) it hasn't aged well, meaning it’s only a merely average game nowadays. While being set in feudal Japan is a plus and role-playing as a samurai is great fun, the game is let-down by infuriating mini-games and there’s a bit of a difficulty spike once you start controlling whole provinces as the game changes its focus to strategy rather than role-playing. If Sword of the Samurai were to be remade for modern audiences, I’d probably keep the themes behind the mini-games (e.g. fighting bandits, duels and army battles) but would rework them to make them more accessible and fun (and maybe mouse-based?).