I came across a showstopper and couldn't progress the game any further despite my best attempts. This means I can only judge the game's first few hours and while what I experienced is a decent enough hack 'n' slash RPG accompanied by a fantastic soundtrack, it's also a game that hasn't aged well with buggy audio, graphics and somehow coming across as really horny. If you really want to experience the original Witcher, you might be better off waiting for the remake to be completed as in its current state it's a challenge getting it to behave with modern operating systems and even if you do, it's in desperate need for Quality of Life updates.
Wing Commander Armada, being many decades old, is starting to look rather dated and even when it was originally released, probably wasn't one of Origin's major titles, thanks to the main Wing Commander series and Ultima series stealing the limelight. There is however no denying that this was the most unique title in the Wing Commander series; the ability to play multiplayer was a major drawcard to Wing Commander fans and its mix of strategy and space sim is something that's been rarely emulated by AAA devs since.
The Samaritan Paradox has most of the right qualities for a top notch, retro point 'n' click adventure game such as great audio and a compelling plot, but I found the game's puzzles a bit too difficult for my liking. If you're the sort to have played hundreds of point 'n' click adventures in the past, or are just a generally more cultured person than I am, you'll probably find a lot to like in The Samaritan Paradox, otherwise, you'll probably just end up frustrated and having to consult a walkthrough non-stop in order to finish the game (and if it gets to that stage, is it really worth playing?).
While Conquests of the Longbow is definitely prettier than previous Sierra adventures with a "true" point 'n' click interface that does away with the text parser it still suffers from some of the pitfalls that plagued earlier Sierra adventures. If you're a fan of Robin Hood though or you just appreciate games where designers do their research, then this is definitely a game to check out.
While I could imagine Lords of Midnight being a groundbreaking title in its heyday, the gameplay is mediocre by modern standards and you could probably have more fun today playing a fantasy 4X or roguelike instead. Play it if you want to see an example of a classic ZX Spectrum title but if you don't have any nostalgia for the series, I think it's best passing on this one.
Sierra should be commended for trying their hand at something different and developing a murder mystery SCI adventure where the focus is on observing for clues rather than a total reliance on puzzle solving for gameplay. However, being at the right place, at the right time creates its own problems which at best, makes the game very challenging, but at worst, increases the chances of entering unwinnable states. I wanted to like this game but without access to a walkthrough, I would've found it too frustrating and would've likely abandoned it.
Sierra should be commended for trying their hand at something different and developing an SCI adventure based on Arthurian legend (with Monty Python references to boot). Generally logical puzzles, mini-games and riddles also make the game more straight-forward than previous Sierra adventures but there are times where there is no hint whatsoever on how to solve puzzles and it seems like trial and error is the only solution.
Despite being almost two decades old, Quake II is still a competent FPS. It boasts an awesome industrial rock soundtrack by Sonic Mayhem, a decent length single-player campaign and a memorable arsenal of weapons. There's even the prospect of multiplayer, if you can still find any populated Quake II servers out there...