While the passives of each skill can go for a good build variety that can also be supported by one of many albeit randomly attained weapons, the gameplay loop itself leaves much to desire since enemies variety and complexity is very low and bosses have barely any mechanics that are noteworthy. The story is silly and shallow, but servicable for a game that doesn't take itself too seriously. The biggest sin though is that the final boss is gated by 3 stages of trials you have to complete that consist of hours upon hours of grinding the endless modes that in themselves offer nothing new to the game. It is a boring slog especially when many builds in the game simply consist of clicking or holding 1 mouse button. Storywise you are supposed to do those trials as preparation to beat the final boss, but guess what? After those trials the final boss usually doesn't last more than 20 seconds, he is that much of a joke. The last time I saw that much of gating the final boss off was in Jet Force Gemini that required you to 100% the game before fighting it. Other ARPG have the decency to put the endgame grind after the story and still provide for a more fulfilling experience than this slop. I even dare say that Diablo 3 and 4 are more fun than this game's "endgame". Save yourself the hassle, there are way better ARPGs out there. Torchlight 1+2, Titan Quest, Grim Dawn or the old Fate games come to mind.
Overall a pretty good retro open-world dungeon crawler. Multiple Difficulty level and the ability to create a party of 1 to 7 characters (needs to be enabled in the options) The overworld is sufficiently big with a lot of dungeons. After a finishing a certain side quest early on you can even fast travel to any tile you already explored. Sadly many dungeons are very same in layout. While mines and caves are usually mazes that differ from each other well enough, towers or castles usually share similar layout in sets of 3. E.G. Fire mage towers are have almost teh same rooms except of some walls at some places. And just like the samey towers you will find that duneon monsters are same for sets of 3 aswell. 3 goblin dungeons, 3 ogre dunegons... you get the idea. Another mixed bag is the music. The soundtrack is good and gives enough fantasy world feel, but the loops of each track is short which turns the soundtrack repetitive if not outright annoying. This becomes even more apparent since there is no combat music to break the repetitiveness of the soundtrack. My last gripe is with the sound design or more specifically when several or all your party members get hit by a multi target attack. The sound overlaps to a very loud noise which made me jump more than some jump scare based horror game. And yet despite the those flaws I enjoyed every second I played the game and it captures the style of Might and Magic 3 to 5 very well. Just a heads up, difficulty can spike greatly at about the halfwaypoint of the game. (enemies suddenly have 1000+hp compared to the enemies before with only half as much) Wasn't a downside for me, could be for others though.