Killing Time does a lot of thing I like Such as -Some what non intrusive story, about 5 movies and the rest are ghosts sequence. -Not serious environment -Sound track -Big open area's to explore - Art style, a great mix of live Acton, clay and i think drawn elements A lot of thing i don't like such as -Claustrophobic Indoor area's -Very limited weapons -Little play time - (breaking the rules) Unfair pricing $25 CAN on sale is a big ask even if you throw in Classic. I get that I'm not seeing it from a dev pov, but as a consumer I cant justify $25 CAN even if it's some what new. I'll probably come back to it later and replay it