Danger Scavenger, in my opinion, can be thought of as an "Enter the Gungeon", but with its own particularities. It is a roguelike + roguelite. You choose the style, and that's wonderful. If you choose the roguelike style, you will lose everything after you die; if you choose roguelite, you will keep your items, money, upgrades and other elements from your previous progression. The object of the game is to beat a series of floors in a skyscraper, and defeat the boss at the top. As you complete this task, you move on to a new skyscraper, with new enemies, new scenarios and new bosses. The isometric view matches very well with the 3D scenarios, and the soundtrack resembles quite another game with a similar atmosphere: Axiom Verge. It is very well executed and effective for immersion. Regarding the controls, the keyboard + mouse are unbeatable. The Xbox One controller works well, but does not allow the same precision and agility as the other option mentioned. What really bothered me is the still low number of items and weapons available. In addition, the crafting system is a bit confusing, and would deserve a quick tutorial. Like any game of its kind, it can become a bit repetitive as you progress, so I also think it's important that the floors are better explored by the developers. The customization option is a fundamental point of games like this, and needs to be expanded. An online mode would also be welcome. It would bring greater longevity and possibilities We must remember, however, a crucial point: it is a game in development, with only three weeks since its launch for the consumer. That is why I cannot be radical with the analysis, not least because it has been receiving weekly updates. The price is right, and worth the purchase for those who enjoy games of the genre. I would give three stars, but I am confident in the potential of this title, so for now, four stars will be my rating.
I was 12 years old when Battle for Bikini Bottom was released in 2003. In Brazil, the title only arrived in 2004, and I was looking forward to it, mainly due to the images and positive comments that the game had in the already longing game magazines. My favorite game genre has always been platform. After playing Super Mario 64, the 3D platforms also entered the hall of my preferences, so it was with this expectation that I put the Bikini Bottom DVD on my PS2 on a summer afternoon in 2004. I went crazy! At that time, I understood almost nothing in English (the game had no subtitles for Brazilian Portuguese), but it was so magical, it was like I was watching an episode of the series. The level design was brilliant. The environments were clearly made with great care, and the variety of scenarios was enormous. It was a game really made by people who loved SpongeBob. Regarding the gameplay, I was fully successful with all the elements that make a good 3D platform: collectibles, fluid movement, various areas to explore, different skills and small quests to be completed. The soundtrack, then, was extremely pleasant to be heard. I was really feeling like a resident of Bikini Bottom and, consequently, submerged in a colorful and fun sea. In addition to challenging difficulty and very creative battles against bosses, Battle for Bikinni Bottom was consecrated not only as the best game in the franchise to date, but as a memorable 3D platform. Almost 17 years later, the well-deserved remake of this classic came to life, and after just over four hours of playing it, I can safely say that the old classic is intact, but with even more beautiful visuals and new content that only they improve what was already a great joy for me. It is not the supreme of games on 3D platform, it has its defects (eventually the many colors can bother the view a little, for example), but it is a love letter for fans of the series and games of the genre, and it deserves have recognition.
Hollow Knight é uma obra-prima que já nasceu cult, e acho que isso é questão de comum acordo. Não obstante sua trilha-sonora de arrepiar, arte magnânima e jogabilidade fantástica, a forma com a qual este título da Team Cherry não apenas usa como renova o gênero "MetroidVania" é digno de aplausos incessantes. A dificuldade masoquista e o senso de progressão, aliado a um enorme mundo conectado e repleto de segredos, easter eggs e história fantástica faz deste ,sem sombra de dúvida, o melhor jogo do gênero desta década. É soberbo do início ao fim. O único defeito de Hollow Knight é custar 15 dólares. Me sinto até incomodado por ter pago tão pouco por algo tão robusto, visceral e completo. É quase uma peça artesanal feita com o mais alto grau de elegância e competência. Não existe NENHUM outro jogo no mercado que vá dar ao consumidor algo tão valioso por este preço. Eu sou feliz por estar vivo no período da história em que Hollow Knight foi lançado.