

It's nice to see projects like these make it, i just wish it was better. It's buggy, janky, and not very engaging. The writing feels amateurish. It's community-made Bethesda Fallout, and it feels exactly like that. Some may enjoy it, but i do not.

Impression after 16 hours of play: The good: Really in depth with its systems. Hours spent on character creation alone, faithful recreation of pen and paper systems. Good presentation. The bad: Buggy as hell, to the point of severely impacting or stopping your gameplay experience. The writing is bad and boring, the characters are shallow and boring, the roleplaying aspect of the game i find severely lacking and contrived. I've been playing cRPGs all my life, as well as tabletop pen & paper games. I love the first Pathfinder, but this is nowhere close to it at the moment. The bugs may get fixed, but i'm pretty sure we're stuck with the writing quality.

Absolutely fantastic real-time 4x game, in a category all of its own. This game looses you onto the Galaxy as either Empire or Rebellion in the post Battle of Yavin era (after Episode IV: A New Hope), awarding you full control over well known characters, as well as a slew of expanded universe ones. You will gently direct your faction from your command deck, watching events unfold and little stories being created. That is one of the things that made me fall in love with this game: it sometimes feels like an RPG and it most often feels like a sandbox. There is a certain apparent simplicity to the game that belies underlying, emergent depth in how your characters develop and how the galaxy changes shape around your actions. Do not be fooled by the dated graphics (the space combat sequences are especially clunky to control), it somehow manages to convey a very authentic original Star Wars feel and your imagination is going to take off and over in the middle of all the little non-animated X-Wing sprites as they swarm an enemy Star Destroyer. Did i mention you can build a Death Star and blow up planets? The game, however, will not hold your hand and you are bound to discover all sorts of relatively hidden gameplay elements (Your force users, for instance, can sense force potential in other characters and train them. Sending Jedi Knight Han Solo with a force sensitive Chewbacca as backup and decoy to sabotage an enemy ISD never gets old). Occasionally the UI contributes to the confusion, but nothing that should stop you from enjoying this awesome piece of game. I sincerely encourage you to give this one a try, if it hasn't already consumed hundreds of hours of your childhood. You are bound to discover one of the best Star Wars games released and an excellent 4x. If only Empire at War was this + updated graphics, it would have been perfect.