Posted on: May 14, 2014

Oryon
Games: 465 Reviews: 5
Careful
Make sure your machine is DirectX 11 compatible. This is a strict requirement of the game and it will not run without Dx11.
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© Born Ready Games Ltd. 2014
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Posted on: May 14, 2014
Oryon
Games: 465 Reviews: 5
Careful
Make sure your machine is DirectX 11 compatible. This is a strict requirement of the game and it will not run without Dx11.
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Posted on: May 26, 2014
don2712
Verified ownerGames: 284 Reviews: 11
Small print
I purchased this as an upgrade to my original copy and got the 85% discount and from reading the reviews, the first said Dx 11 and I am running that ok so I went ahead however, what (unusually) I didn't read were the revised system requirements. I just assumed they were much the same as the original they are NOT it will only run on 64bit Windows, my machine is running 32 bit. Entirely my fault so I've decided to keep it because of the discount and on the basis my machine will need upgrading sometime anyway. GOG should make this information more prominent on the reviews page rather than in greyed out smallprint especially if an upgrade changes the operating system required.
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Posted on: May 18, 2014
RadonGOG
Verified ownerGames: 1552 Reviews: 9
Really good enhancement of the main game
StrikeSuitZero is one of those 1stGenKickstarter-Projects. It turned out to have really athmospherical gripping combat with a not-so common MECHanism: Turning your Fighter into a SpaceMech that is extremly powerful and got high agility but isn´t very good at long-distance-travels---and needs energy collected by shooting down enemies, so you´ll always have to use a sort-of mixed fighting style. This Directors Cut Editon really enhances graphics a lot (better Textures, more Polygons, better Polygon usage), but keeps the original style very well. The other thing is the restructureation of the campaign: As the strikeSuit is the main attraction of this game, it somehow was very strange that you only gain access to it after Mission Five. It´s now availible in Mission II and onwards... Why only four stars: This game is senseless. Sounds hard, but it just means that the storyline is most present in the Intro and last mission. That´s really said, as the game only offers "real" decisions in that last mission. Optional goals, upgrades, it all doesn´t really matter at all. Strangely, the backstory of the world actually is MORE instresting than the MainStoryLine to me---that´s also why I really like the standalone-missions called "HeroesOfTheFleet" (included in this package!)
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Posted on: August 28, 2016
ozzyoscy
Verified ownerGames: Reviews: 22
A nice little shooty space game
You know the drill: you're a pilot of the United Earth Terran Nations Defence Force or whatever they're called in this one, in a war with some bad guys, who have a giant super-weapon which they're going to destroy Earth with, which has the unusual design flaw of being able to be destroyed by one small ship and/or person. Claudia Black and a sensual blue alien female are the only boxes not ticked in the 'things that something set in space must have' checklist. Oh and you have amnesia. Of course you have amnesia. But your ship turns into a robot mech. If you've played something of this genre before, like the X-Wing games, Project Freedom, Project Sylpheed, not Project Cars, it'll be familiar. Nothing complicated here though, no diverting energy or doing fancy moves. There is a bit of tactics given that your ship has a mech form and that enemies require different approaches. The mech form handles just like its ship form. You press a button to transform and you carry on shooting, but with a lock-on and better firepower so the enemies get obliterated faster. You'll be fighting alongside ally fleets in decently sized space battles and the graphics are decent enough if kinda, I don't know, grainy? Blurry? The backgrounds and ideas for them are pretty awesome, even though they're more like still paintings and lack the shiny, sparkly prettiness we've come to expect from space games. The music is by the same guy who did Homeworld's, so it's more of that with a little Zone of the Enders. There are 13 missions, and 5 or so included DLC missions are different enough to be worthwhile. You can also play the original non-Director's Cut version, even though everyone hates it because the story/missions were slower, allies were useless and difficulty Nintendo Hard. All things the Director's Cut is not.
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Posted on: June 8, 2020
Strijkbout
Verified ownerGames: 720 Reviews: 24
Born Ready? I don't think so.
Strike Suit Zero sounds it should be my kind of game and I wanted to like it but it's hampered by technical difficulties and questionable gamedesign. First is the controls, if you use a controller you can start right away with rebinding just about every control, because the ones it is shipped with pretty much severely handicap you. This already should ring alarmbells because as a gamedeveloper you thoroughly test your game and is something you must get right out of the box. Conversely I really hate to rebind controls especially if I'm not familiar with the peculiarities of said game, but in this case the default bindings are unworkable. (Hint: rolling really isn't important in a spaceflight game!). Also for some reason SSZ starts in windowed mode while fullscreen mode is specifically enabled in the options, So every time I start the game I have to hassle to get it to play in fullscreen. Another thing is the sound. The music plays really loud while the voices are barely audible, okay this can be overcome quite easily by tweaking the volumes, but still... As for gamedesign, for some reason the developers thought it would be a good idea to tell the story by way of radiomessages. This is really a hollywood thing. Yes you can have some of it but not by this amount, it is highly distracting and actually depreciates replay value as you'll hear those messages over and over again. If you want to play a game where this is done right look at Tie Fighter. To add something positive the Strike Suit mode is actually quite usefull though very limited as you run out of power for it quickly. Also the presentation (cutscenes, music, graphics) are quite nice. I conclude with that flying games like these missions are mostly designed to stress the player out by overloading them with objectives instead of just giving them fun things to do like leisurely blow stuff up while the enemy puts up a decent fight.
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