Mixed feelings on this. Average.
This game is strange. It is pretty and totally empty. Even though it looks like you can RP some party adventures there is Zero added immersion to this affect.
Example: These 4 meet at the tavern. The conversations are excellent and they are all drinking and telling stories. Some great laughs with how the choices made during character creation are added to the dialogues. Fun stuff. After this intro (tutorial part) it ends. Nothing. Empty echoes. The only you can do after this is rent a 4 bed room for 10g where nobody sleeps and time simply slips by....for exactly 8hrs. No drinking, dice games or other options. Simply nothing.
The rest of the game is exactly what the example above describes. It is an empty shell of a game. The UI is excellent and the visuals are great. Love the spell casting visuals and audio.....very NWN2-like. The game is on rails empty and it gets boring fast.
The random encounters are also lazy. Some are brutal/impossible for the level, some are a real challenge but doable, then some are basic curb stomping. Very strange and lazy devs for the encounter tables.
Starting at level 1 (level 2 post tutorial)? All 4 characters are veterans of some sort (my dwarf even wears a campaign badge) and they start as a 'Farmer Newb Trope'? Come on. If these 4 are going to be Level 1 then make the story one of the common tropes for Zero to Hero. With these 4, per the story, they should start at level 4 or 5. Especially given 50% of the encounters are very difficult until level 4-ish.
The story is fun though and I loved all the comments and banter during combat. The rest of the game stinks or lazy though. Too bad. This could have been a good one with the toolset included.
Lastly, is this what AD&D devolved into with 5e? I think I will stick with Rolemaster and AD&D 3.5.
13 gamers found this review helpful