A mission pack with some improvements.
Aliens of Gold, while instantly overshadowed by Doom a week after release, did well enough with preorders and early sales. Considering it was made by two guys and some artists it probably didn't need much to turn a profit. Still, it was a little strange to see them put out a sequel in the wake of Doom II, especially on the Wolfenstein 3D engine which in 1994 was only seeing commercial use in one other game, the somewhat infamous Super Noah's Ark 3D. Essentially what Planet Strike boils down to is it's the Spear of Destiny for Blake Stone with twenty or so missions bringing it to about a third of the length of the original game and feeling more like an expansion than a true sequel. Unlike Spear of Destiny however, JAM Productions put some effort into making the game fresh. For most of the changes it feels like they were trying to bring the experience a little closer to doom. The overall atmosphere has been darkened from the brighter colors of Aliens of Gold though not unrecognizably so. Simple things like the gun bobbing when you walk was added as Doom made it a genre standard to make characters feel less stiff and robotic. A new rocket launcher like weapon was added with the ability to destroy unlocked doors and there are several new enemies throughout, the most interesting is able to shapeshift into inanimate objects. Probably the best addition is the updated automap which is always active on your hud and has multiple levels of zoom that consumes batteries but allows you to see enemies and at the max zoom secret pushwalls. Also, the first person gun graphics were redesigned to look better. Overall while Planet Strike is more of the same, it has more to offer over the original game than Spear of Destiny did over Wolfenstein 3D. It also brings the events of the first game to a conclusive ending. If you played Aliens of Gold and liked it, you'll love Planet Strike. If you only want to play one of these games, Aliens of Gold is probably the more definitive experience.
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