

I appericate GOG and the hard work they do to bring old games to modern hardware - but I truly feel. With every fiber of my being and soul - this game should NOT have been one of them Just as it was on the original Xbox. This game is a buggy & difficult mess that even the unofficial patch(s) couldn't solve. On top of that - this game has major and i mean MAJOR motion and vertigo issues that honestly the unofficial patch(s) should've had the option of simply switching it off. I know it's a part of the main character but unless you design the FOV in a friendly way FOR YOU. Expect to feel dizzy and light headed at times during such moments The game has an interesting health system that requires you to really be on top of a lot of things ranging from: potential bleed out, sanity loss, a lot of damage taken. There is no traditional save system in the sense of pausing the game and saving. No, you have to find manual save states that are scattered throughout the level. The biggest issue is the level design - the game does not specifically tell you what you need to do and where to go. You have to chance it and much like the main character have a notebook handy next to you to find out EXACTLY where you need to go. It doesn't help that the level design felt the same, and on top of that you have to deal with constant enemies, an awkward health system, and the motion & vertigo moments. And to make matters worse, you will either be back tracking most of the time because: "item a is used for item B - but in order to do that - you must do things c & d in order to get item a to properly work on item b" The combat is a joke - you need to take time, and effort to really time your shots like that one scene from the Naked Gun films where they were blasting each other in close proximity on the roof top. The only useful guns are the shotgun, and the tommy gun. the icing on the cake is a poorly implemented stealth system. YUP! A poorly implemented stealth system that you need to use majority of the time while trying to navigate areas that you do not have a gun in. This game cannot be completed without a billion fan made patches & a walkthrough guide. I honestly feel like there needs to be a warning before purchase: Hey if you do buy this - just an FYI - game maybe a potential bust even with the fan made patches.


The Suffering is a cool horror game that has you running around an island as a prison inmate fighting monsters and man alike as you try to get off the island The morality and the monster design is pretty cool. However the weakest points are the morality system and how grossly unstable the game is on new systems! If you play games with a morality system before then you already know the deal: "Do good things. Good ending" "Do neutral things. Neutral ending." "Do bad things. Bad ending" the game however shoves this in your face constantly and they are easily predictable. Yes game we get it. There's a morality system, stop overdoing it. As for the "unstable" side of the game. You need to save constantly after every checkpoint or big fight against waves of monsters AND you need to play in window mode so your game doesn't get locked up. Yes there are fixes but these are just temps and any refrerence to any mod to ensure no crashes is totally false, it will break your game. Overall if you can power through the game when you REALLY get to the brass tacks of the game's story. It's just your average horror game on it's own two feet! You need to play the second game to fully understand "The suffering" but i think even then it's not enough.

Talos Principle really tests your brain power Gameplay over visuals is the key; but at the sametime visuals and gameplay go hand-in-hand as you must observe your surroundings and really understand how each of the puzzles work. Just because you THINK you know the answer; doesn't mean the game troll'd you on your response and wants you to solve it; their way- which might annoy some players. It's totally okay to look up guides on this because some puzzles are definitely harder and more "huh" than most and/or some you encounter along the way. There is so much brain power fun to be had here; no matter which platform it's on. It's a must buy for the puzzle lover type of gamers

After so many years of development, delays, the commentary surrounding the nature of the game's intent, discussion of crunch in the workplace. Did CD Projekt Red strike gold? Well, yes and no. To simply put it - this game is your textbook CDPR RPG; if you were expecting some innovation or raising the bar in the RPG category; eh... In Cyberpunk 2077, set in a dystopian location called Night city - you are V; and how will the people remember your name? Through the choices, and lifestyle you cruising throughout the game. The game's overall location is massive; it's not Witcher 3 massive - but it sure as heck feels like that - there is so much to do and so little time to do it. That is if you can micro-manage the game proper. The voice acting, writing; basically everything you love in a CDPR RPG is here. What you will not like is a lot of techincal issues ranging from FPS issues, to missing textures & meshes, pop-ins; lip-sync issues, etc. The list can litereally go on and on. I didn't encounter any gamebreaking issues but the issues are there, and they are listed; please really read the info on what is bug'd out and what is glitchy because you may or may not run into it later on. The biggest achievement though is Night city itself. I know every freaking door is not open; but my gosh does the city have the charm, the feel, the uniqueness; so many potentials that could've been done ah well. Finally, and this is for the LGBT gamer who is looking to grab this game. The representation in this game is - odd; like it's there and not there. And/or handled in such a odd fashion. Definitely check out LGBT critics opinions if you are factoring that; if this is a dystopian future all parts of society should be affected. Period. No exceptions and i'm sorry if this part of the review makes you squirm but it needs to be made mentioned. Overall for the asking price of $60. It's finally here. I cant' wait for what the future lies with the game.

Baldur's Gate 3 is currently in access and for what is there currently. I am eagerly hyped to see what the full game looks like Right now the only issues that i have been facing are just technical glitches for animations, vocal, random pop-ins, and the occasional random double npc or two lol. Also as of right now, you can only create custom characters to your hearts content; they don't really shy in what you can do; however facial hair styles are somewhat limited; and before you wonder: Yes all the trimmings of an DND RPG is there: Classes, origin, choices, random dice rolls to determine an outcome, etc, etc. Now there are two things you must be aware of: 1) It's $60 In most cases i would say: "Nope" however this is in good hands - but buyer beware as it's only Act 1; but there is a lot of content "there" for you to explore and dabble in. 2) Combat When you see the 'combat' you instantly think Divinity Original Sin and instant "Nope" however i believe that the real meat of a RPG, of a Baldur's Gate RPG, or a DND RPG; is really more of the RPG aspect in my opinion, and Larian Studios nailed it with a solid A+ but if you really want to know how the combat is; it has all the marks checked off; tactical elements, choice of terrian, party member - enemy your facing, etc, etc. Overall, really do your research if you are on the fence about getting this game. Look at the gameplay elements before making a decision; because the two main factors that YOU should be considering are: "price tag" and "Is this MY kind of Baldur's Gate RPG game"


First off Void Bastards has some really great potential. It does truly. The idea of playing random convicts, with each special abilities and/or hindrances with a FTL/Oregon Trail approach sounds cool right? Well. Not exactly once you get down to the meat of the game. The game literally commits two cardinal sins in one go. 1) Repetitive Gameplay. Each ship more or less is the same, minus a few things here and there; you swear you'll be thinking to yourself: "Gee, I've been here before" 2) Annoying "Dice Rolls" Each ship comes with an attached caveat that may or may not hinder your peformance. And hoollly crap does it go bonkers on you. No seriously, some of the situplations are just like: "There is no way in hell, i can do this" and you be right. On top of that are random pirate incursions and random events that can give you take or give new perks, and randomly losing supplies. All the while trying to make it "challenging" lol yeah right. While the visual design looks cool, and audio is basic; the game is a sale purchase. And not a full one in my opinion.

First off you really don't need to play the first one. As the tutorial level really summerizes the mythos quite easily. Secondly the game corrects a bunch of mistakes that the first game made. While you can say it's story related, the second game reaches deep down into RPG roots to make the game worth it through excellent character customization, class building and quite frankly overall fun with set pieces that don't feel like their the same. Quest design is better although the second game repeats the first game's mistakes at not really properly keeping track through markers and such. Thankfully there are guides to help you along the way; speaking of 'guides' the UI interface is much more understandable rather than clunky or old-fashion design. The terrible persuasion system of the first game is gone and replaced with basic RPG systems; meaning if you don't have a certain stat point in (x) you most likely won't succced. Also the companions are leagues better than the first in every way possible. You actually want to remember some of these conversations and experiences, that heck you really want to take them all with you. Voice acting and writing is top notch; alongside all of this is a combat system that is better than the first and the game is very well optimized. When people tell you to skip the first one; they really mean it. Divinity Original Sin 2 is leagues better in every way possible and worth it! I will say clear act 1 of Divinity Original Sin 1; get the basics and then jump to 2 for a much better experience all-around.

There aren't that many western games. And if they are; it's mostly average or just repetitive as all heck can be. Then came this little gem. Pros: Narrative - One of those; let me tell you from MY perspective; so prepare for some good entertainment Gunplay- Simple, easy to play. Smooth experience on lower rigs. Don't expect 10 FPS; the optimization is fantastically well done. Neutral: Linear set pieces- While it does seem linear going from point a to point b and not exploring to your hearts content. The game somehow keeps you engaged in the moments Visuals - The cell-shading effect while it's good in some places due to the FOV issue. For some be prepared for some sit outs every once and while because it can be quite dizzying for some Style - This game is a point based system. IF you are into that then go ahead; but thankfully there are options to turn it off. That goes with the dueling system too if you hate that sort of thing Cons: No FOV - while i could've put this on the netural opinion. For some FOV in a shooter is important, it doesn't really bother but due to the visual design it can seem or or less dizzy or annoying at times Outro: Overall it's a fine western; while the game does have issues. I would like to think the postive aspects outweight the negatives.

If Divinity Original Sin is next on your list in cRPG games to get. You may want to fully understand the game first before attempting it. Because while at face value it does seem like a classic cRPG; The developers, Larian Studios offer something truly something unqiue that is quite frankly different from other cRPG experiences that will possibly not sit well with you. The main encompass of this review is: Trial & error. In other cRPGs you can easily get through the game if you just redirect some of your stats and whatnot if you are having a bad time. However, in Divinity Original Sin...it's more or less starting over again from scratch there is really no redirecting here and a lot of it banks on your knowledege of the class you chose in question. So if you pick a certain class that looks cool; stop. start over, and pick YOUR class that you have been playing other cRPGs with. Because you will have a hell of a time getting through the game in one piece. Other issues include how slow the characters move, my god & thank god there is a mod that speeds up the characters, a god awful persuasion system, and finally the combat system - i don't mind it but there are times where you just want to get it over with. Overall it's a fun game to play. Just know there will be a lot of trial and error, a lot of hair pulling, and a lot restarts before you truly finish the game.


Everything you want in an RPG is here: Story-telling, choices, dynamic characters with class builds and enemies a plenty in a huge world filled with magic, intrigue, and maybe a few laughs along the way. And of course, everything you hate in an RPG is also here: Broken RPG mechanics and systems that are poorly implmented. Do not expect the stats & rolls to be generous, they do not go hand-in-hand quite as well, in fact the system is quite wonky. No matter how good your stats are, the rolls are so terrible that you might think the game is broken at times, and most of the time and experience with this game you'll be right. This game also has a "Kingdom feature" which is more or less a way to do something on the side that might yield reward in expereince and loot. Trouble is the system is poorly designed. At first, you have to constantly go to your actual freaking kingddom before micro-managing it from afar. Yes, now you may say: "Well makes sense" but see here's the thing that is the overall problem of the game: TIME. Everything in this game is hell-bent on making sure you get to "Point A to Point B" in a crazy fashion that even the game MOCKS YOU with lines like: (and im paraphrasing here): "My goodness! You did that in quick succession!" well no shit game, of course i have to do it fast because if i just screw around it would be game over! And this game for the most part uses this "Timed" system in order to i guess to simply put: Screw with you. And it's a damn shame too. Because the game can be quite fun if it wasn's so outright annoying at every other step of the way. Grab it whenever it's on sale. And not for the full price.