I don't know what people have against Beamdog and 'double dipping'. What do I know. Although beloved, NWN Diamond edition was dated. There were issues for Windows 10. Occasional crashes, terrible UI scaling for the 2010's. Very dated and esoteric settings that would cause crashes if used. And... it's just the same, no extras come out of the box. No extra modules beyond the ones that came with Diamond. But what is improved? Well... I don't need to mess around with compatibility options to get it to boot. I no longer have to wonder if Gog Galaxy is going to track my progress. I no longer have to wonder if the game will crash if I tab out. The multiplayer system works and is now very robust. The Enhanced edition has done everything it set out to do. Sure, there were free fixes for Diamond. But this is what the game deserves. If you have Diamond edition, and don't think you need to buy this version. Don't! Great. Brilliant! Alot of people in the reviews here act like all the work Beamdog have done should have been free? What? As for the actual game. It is a bit of a slow burner initially. But if you like real-time round-based D&D 3.5E combat games, this is a sure king! There are some cool reoccuring characters through the main story and original expansions. But a major part of my advocacy for this game as a whole is nostalgia, the greatest drug of all. Loads of other campagins come with the Diamond edition, and the online community, which endures even today, has made a mind boggling catalog of new adventures and expiriences. If you don't own NWN already, then you're obviously going to buy this edition. But don't let that rating up there fool you. This game is great. Shadow Dancer is OP.
A masterpiece of sharp style, an enthralling set of mechanics. And a story masterfully told with a built world. Some of the toughest bosses I've ever faced. And a sound scape and soundtrack that will give you an insurmountable sense of wonder and passion. The gameplay order of things, although basic and perhaps a little predictable, is fleshed out with interesting and unique locations between the different areas you visit. The world is painted with worldless stories that left me in awe, yearning to unlock the secrets underneath the surface. Mobs, combat challenges, and bosses were tough, but fair. The mechanics of the game are centred around quick shooting, dashing, and telegraphing enemies patterns and attacks. Although it can take some time to wrap your brain around how damage is dealt with respect to depth, once you've got it, it will click. The upgrade paths for your various combat repertoire add new layers of depth into the gameplay, making the progression of combat and upgrades a means to keep it fresh throughout. The art is simply stunning. The style, colour palette, the way animation is smooth, but broken up gives nostalgia to a game which rightfully should have none. Its new, but feels old. And that feels great. The story is interesting, primarily because of how a narrative is told. Rather than a character speaking, an action panel style of comics is given. Get this game. Don't give up.