Three stars for Crashing: Everything was fine on my 8gb generic ram pc, for a game that does not allow resolution below 12x720 'Agony', until the (spoiler), vegas strip looking death star trench level. This lagged for no-real reason I can think of; on the surface it was just another memory-activation level, but for some reason it crashed. At that point I gave up. The rest of the game was fine, a lot like Solus Project meets Agony with a touch of the never-released Scorn. The level design is top notch artwork and the atmosphere that went with it was adjacent enough to give it credibility. The vegas-trench level lets this down strangely where it tries to be Promethius meets Cthulhu; it made on crash, the enemies look like squirrels attacking you for being lost in Vegas.
The game itself is good, much like Strife only with less emphasis on power-struggles. Could be described as girl's version of Hyper Light Drifter. There is only that you 'Mask' and then 'Clan' via taks, which is fair-enough considering the backstory is a mysterious human colony one as far as I can tell. For me this is where the game drops off in as much as I am not as much an ambient-player as this is a near to a walking simulator. Discovering the 'human-mistake' at this pace gives this this three star rating. But we wonder more? This game suggests 'Chum Bucket' in as much as distributors like Gog are steam's bargain buckets, the bucket itself has a limited amount of uses before another bucket comes along - in this case we wonder it will be called Genesis where this game calls Gog, Plankton. Is it the prophecy?
Was considering this to be an unhappily rendered using Unreal 4 run-of-the-mill but then it turned into Agony for girls. Then I realised the voices she was hearing were actually Faeries 'Alnor' and not as heavily prescribed to us by the title sequence 'mental psychosis', although given Folk Music tendencies this is swappable an idiomatrix. Then the combat turned out to be 'crunchy' a dynamic, which is my favourite type of combat dynamic. Then finally I decided this game was good enough to review. As my title suggests I bought this then luckily for £6. Then at that point I realised that this is what this (holiday camp) digital distribution platform is about. The fact it is called Gog where Green Man is called that brings it lower than Green Man in genuine time scale and is maybe waiting for more biblical bargains to give.
This game is fiendishly attractive and similarly addictive to play, a bit like a cross between Strife and World Of Warcraft it manages to be colorful and fun in an entertaining way. The literal blend of Brave New World and Yellow Submarine is hilarious at times if you can accumulate the references into the situation being as defined, and the Uncle Jack shows are brilliant. However I realize that this Bioshock style off-shoot is suffering from a similar politically conscious problem. In some ways it can be described as 'anti multicultural' leading to this review's definition. I found We Happy few on sale for £7 when I moved to GOG from Steam because I wanted to play Close To The Sun on Windows 8.1. I purchased it in deciding to see what else fitted within that title's idiom as of what I should buy here. I would not pay £45 for this on either this site or Steam and was waiting for it to be more in the region of £15-20, this mainly because of the suspect politics. I wonder that where Bioshock lead to Wolfenstein: The Alternate Future franchise, this game will lead to a similar politically suspicious or altruistic creation which is overpriced?