

I like this game, I like the setting. The music is soothing, the exploration is fun. There's always another puzzle. BUT, the external note taking requirement, or having the wiki open is...I played MYST back in the day, you had to keep track of things. So too here, with the various work benches and what supliments they will allow you to use. But. Here, you also have dozens of skills and to see their *already discovered* recipies you need to slot them into a workbench with a soul card. And before the update you needed to keep external track of what each book gave you. Now at least you can label your bookshelves; but the very fact that it needed an update is an indicative about the design theory behind it. The game needlessly externalizes things, making it more of a hassle for no reason.

But I love it, it doesn't give me headaches like Infinifactory (ah, the trials of motion sickness) and it's much more understandable than Shenzhen I/O, which I need to get back to, but I'm beating my head on a wall in there. I really do enjoy the plot in all of them! And the plot layout in this game is much easier to take in, clear conversations, not random emails, and the like. Feels more interpersonal. And ah, the controls, it feels clear, and how everything lines up, beautiful. Though, the return command doesn't work as advertised If you try to be cheeky and clever and use it in the middle of instruction sequence it won't work at all.

This game really gets you thinking. It things don't just turn where you expect them to, you need leverage, which is sometimes missing from other physics games. It's just...it's free on Linux if you go to the website. Lots of times GoG is a little more expensive, or a little bit cheaper, and it all balances out in the end. I LIKE supporting GoG. But charging for a free thing is a bit egregious. http://www.incredipede.com/linux.html