TL;DR: This game is an ARPG with minigames. Get this game if you're interested in the gimmick and don't mind grinding, otherwise you'll get frustrated by it. Never have I seen a game so mediocre that it annoyed me into writing a review (this is the first that I have every written) The concept of integrating many game types is interesting on its face, but if you think about it, you'll realise is also inherently flawed. This is because regardless of how good the execution is, every person will be good at/like some games types and be bad at/hate other. By cramming as many game types as humanly possible into a single game, the developers have guaranteed that there will be massive difficulty spikes and parts of the game that users will hate, so be ready for that. Now, this on its own isn't unsolvable, and the way it's done here, using an adjustable difficulty slider, is actually a pretty good option, as far as I'm concerned. But here's the thing: you still have to make a good game. How the developers managed to make EVERY SINGLE aspect of the game feel mediocre is actually baffling to me. The graphics aren't bad, they're not good either. The story isn't great, but it's not terrible either. (Also, why a silent protagonist???) The gameplay in every single minigame is bare-bones, but functional. The controls are not floaty per se, but also not tight by arcade standards. I don't know about the music - I usually turn it off unless the the soundtrack is stellar, which it wasn't. You're in for about ~20h of gameplay, which would be pretty good if moving between levels (until the last hours) and dialog wasn't so slow. What's absolutely mind-bogging is that nothing about this game is outright bad either. Sure, you have difficulty spikes when you're faced against mode you're unfamiliar with, there's fun to be had in overcoming them. My only complaint about that is that you spend whay too much time in ARPG mode, which gets tedious after a while. Damn the 2k character limit