I will preface this review with the statement that while I recommend Blood Bowl, I can honestly say it is not for everyone. Blood Bowl is not a sports game in the traditional sense, but is a Turn Based Tactics game using sport as a skin to help define play. This means that there is a lot of moving parts to every turn and until you play enough to learn them, you will suck at this game. Positioning, Risk Management, stress management and luck all play a large part of what makes Blood Bowl Blood Bowl. This comes to the forefront with Blood Bowls signature mechanic the Turn Over. Whenever something goes wrong, a Turn Over kicks in and your turn ends immediately, regardless if you have more players you want to use. Thus this makes almost every action have some weight as at best you will have 1 in 6 chance of it ending your turn! Blood Bowl 2 does have a tutorial mode of sorts with story mode, but you are not let off the leash with the full rules active until about a good 6 or so hours (and matches) in so you may have learned some bad habits and find the game has gotten a lot more frustrating really fast and may not know why. There is also a single player eternal league were you can play against AI teams in random ladders and such, but the AI is mostly garbage. The high point of the game for me is character and team growth. As your players do things of note, like scoring touchdowns and inflicting injuries, they will gain experience and level up. This can be a simple as a new skill learned or as powerful as a stat up. All growth is permanent and its fruits can be used in future multiplayer matches! However all good things in Blood Bowl have a sharp edge, many injuries can cripple if not out right kill your players and these injuries are just as permanent. Some of the best teams in the game are also the most fragile and must run the razors edge lest they be broken beyond repair