RoboCop: Rogue City and Unfinished Business is probably the best thing that has happened to the Robocop-franchise since Robocop the Movie. What we got here is a FPS with light RPG elements. Which is fairly solidly made. The gameplay is a little barebones admittedly. You scan things and act like a detective at times but most of it you go into a room and absolute devastate everything. And honestly in a Robocop game, what more could you ask for? 🙂 What the game really nails is the atmosphere and the whole Robocop-like feeling the game has. The Polish developers Teyon really likes the Robocop-universe. The game is made by people who actually cares about Robocop. This was not a cash-grab, this game was made by love. It's impressive what they manage to achieve since Teyon isn't a large studio at all. Sure the game has it's cut-corners. It's most definitely isn't a AAA-game, more like a double A-game. So some things are on the cheap side. Like reusing locations and having a small voice-acting cast. Speaking of voice-acting I'm glad that Peter Weller is back to the the voice of his most famous role. The music also very much excellent. You have those slightly reedition of those classic Robocop themes and you also get what you would expect to find in the slums of Delta City. The soundtrack is made by two guys unfamiliar to me, Draco Nared and Chris Detyna. Hopefully a two new cool careers ahead of them 🙂 Teyon has also apparently made a Terminator game, which I haven't played but if it has the same level of care and love as the 'RoboCop'-games then I'll sure play that eventually. This is a winner people. A solid AA-game made with love. Watch the two first movies (maybe the third) and then get this game on sale or full price as I bought them, I didn't regret it.
RoboCop: Rogue City from 2023 is probably the best thing that has happened to the Robocop-franchise since Robocop 2. What we got here is a FPS with light RPG elements. Which is fairly solidly made. The gameplay is a little barebones admittedly. You scan things and act like a detective at times but most of it you go into a room and absolute devastate everything. And honestly in a Robocop game, what more could you ask for? 🙂 What the game really nails is the atmosphere and the whole Robocop-like feeling the game has. The Polish developers Teyon really likes the Robocop-universe. The game is made by people who actually cares about Robocop. This was not a cash-grab, this game was made by love. It's impressive what they manage to achieve since Teyon isn't a large studio at all. Sure the game has it's cut-corners. It's most definitely isn't a AAA-game, more like a double AA-game. So some things are on the cheap side. Like reusing locations and having a small voice-acting cast. Speaking of voice-acting I'm glad that Peter Weller is back to the the voice of his most famous character. The music also very much excellent. You have those slightly reedition of those classic Robocop themes and you also get what you would expect to find in the slums of Delta City. The soundtrack is made by two guys unfamiliar to me, Draco Nared and Chris Detyna. Hopefully a two new cool careers ahead of them 🙂 This is a winner people. A solid AA-game made with love. Watch the two first movies and then get this game on sale or full price as I bought them, I didn't regret it.
You play as Galen Marek (a.k.a. Starkiller) who is Darth Vader's secret apprentice. You do thy master biddings and you kinda start the Rebel Alliance but honestly the story isn't exactly riveting and also now after the Disney™ acquirement it's not even cannon. But it's not much of shame because it was a pretty stupid story and Andor told kinda the origin of the Rebel Alliance way better. Anyway gameplay wise you play in a third person perspective and you basically jump around and are a human wrecking ball. After you've gain some level ups you are nigh unstoppable. So the game delivers as a power fantasy that is for sure. But the port to PC is kinda crap, as was the style at the time (insert grandpa Simpson here). The game is locked to 30 FPS but you can fix that but the game might be slightly unstable if you do so. So yeah the PC port is a bit janky. It has a really awful (and stupid) segment where you are dragging a Star Destroyer from orbit down to the ground with your force powers (I told you the game was delivering in a the power fantasy department) and it's not good, the whole segment. My God I hated it with passion. Especially when you have just defeated a rotten cheating boss prior to that. I would recommend playing the game with a controller, as I said it's not the best port exactly. But the game did press game technology forward during it's development so I should probably give it some slack. Anyway I would recommend this game to Star Wars-fans of course but also people who like the idea of having a lightsabers and just go to town with absolute everyone 😄 If you do play it please send me a message and tell me about how much you hated the Star Destroyer segment. Because hate leads to suffering 😈
What we got here is a moody puzzle platformer in a art style that is clearly being inspired by the German Expressionism-movement. The story of Limbo is up for interpretation. But the atmosphere is amazing and the art-style is 👌 Just listen to the fantastically oppressive music by Martin Stig Andersen. The puzzles are the main meat here and they can be tricky but I've always had a knack for this kind of games so I didn't need to watch up any walkthrough so I guess it won't be to much a problem for anyone else either. Even if you die you are immediately back where you were so there are no great punishment of failure. You can most likely beat the game during one day so anyway this game is fantastic and it should basically cost nothing on a sale so just get it.
What a game it is! I haven't played it since it was released back in 04-05 but I really enjoyed it back then even with it's apparent shortcomings. And now I played it, for the first time, with the Restored Content Mod. The Sith Lords Restored Content Modification (or TSLRCM for short) this mod deserves to be up there in upper echelon of mods like 'Counter-Strike', 'Vampire the Masquerade: Bloodlines Unofficial Patch' and 'Team Fortress'. The game itself is a fucking fantastic RPG with a great story by the Nr 1 game writer of all time; Chris Avellone. And a great soundtrack by the experienced composer Mark Griskey who has done a lot of soundtrack for different Star Wars property, so he knows what he's doing. And how good is the writing? Well a character named Kreia, who is the singular best written character of all of Star Wars-dome, get the question of how the Force feels like and she replies with this; "The Force is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies. It is the eye of the storm, the passions of all living things turned into energy, into a chorus. It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark." My God that is so fucking good! That is what I'm talking about! This is when Star Wars is interesting and mysterious. Anyway the game is great and you should play it. I'd only recommend playing it without TSLRCM if you want to first play it as to see how it was release originally so you can then replay it with TSLRCM so you'd appreciate the mod's inclusion. But you should play it with TSLRCM nevertheless.
Short version: It’s a charming game mainly for the new and curious of playing a point and click adventure, recommended fully if you fit this criteria. Veteran of the genre can still get some enjoyment out of it but it will not offer much of challenge. It will however offer a charming experience for few days. Would advise to wait for a sale. Or as gift to the new and curious of the genre. Long version: General Information The now famous Broken Age has hardly gone by anyone who has a vaguely intresset in the point and click adventure game genre. Developed and published by Double Fine Productions by massive help by a extremely successful crowdfunding through Kickstarter. Although far from the first game to do so it was however most certainly one of the first to draw massive attention to the fact that it was a possibility for customers to fund games, and genres that the mainstream publishers has deemed unprofitable. On its release it meet some controversy for being just half the game the funders had expected. But now that the whole game is out, how is it? Story & Main Characters You play as two young teenagers, Vella Tartine (voiced by Masasa Moyo) and Shay Volta (voiced by Elijah Wood), the two are seemingly only connected through the similar situation that both are trying to break free from their social and environmental bonds that’s keeping them. Confined aboard a spaceship Shay's only companion being robots designed as childish toys and the ship's AI who suffocatingly cuddling him like a smaller child. Insisting that he do the same childish plays and routines day in and day out. Vella however bonds are more literal and perilous. She is living with her family on a beautiful rural village beside a ocean where she is being prepared to be sacrificed to a monster named Mog Chothra. Apparently the only one in the village being unwilling and questioning why this must be. The two characters are skillfully written. You understand and root for Vella when everyone around her (even her family) seem oblivious and incapable to question the reason why they should sacrifice their maidens to Mog Chothra. And with Shay we see how his situation is affecting him. Trapped in a place where he can't express himself and where he is constantly being treated as a child. He act out and try to find small ways to rebell. And it's all very nicely done. The young can, and do, question what society sees as the norm and rebel against it and authority. The story and script is solid all through the game. You care for the two protagonist and like the characters they encounter. It offers a twist where Act 1 ends. The twist itself is maybe not the most shocking or surprising but it works very well in the narrative of the game. Sadly the puzzles in the game falls by the wayside... Gameplay & Difficulty Classic point and click adventure in the line of the the 90’s era LucasArts games most of us know and love. The most innovative is that you can easily and smoothly jump between the two main characters. So if you get stuck with one character you can easily jump to the other and continue this character's adventure. Assuring that the game flows on even if you hit ‘The Wall’ (if you don’t know what this mean ask your veteran P&C adventurer, they know) with one of the characters. But rarely do they utilise this mechanic for more than that, which feels like a missed opportunity. If you don't know what a point and click adventure game is then actually this is benefit since this game is mainly for the new and unfamiliar to the whole genre. But if you are a seasoned veteran of the genre then difficult, for the most part, it's not. Sure a couple of puzzles at the later stage of the second act can be of some difficulty but for most people who have played this form of game before it will not be overly challenging. I'd say the puzzles are either easy or medium difficulty, but that is not entirely a bad thing. It let the unintroduced find a game that they can play. Long gone are the nonsensical puzzle that was so common in ye olden days. But I must give it credit that it made me use paper and pen to solve a puzzle. Something I haven't done on a long time. Graphics The world is shaped with a beautiful 2D art within a 3d engine. It looks gorgeous and it feels very much like the game of old except in higher fidelity of course. Truly a stunner is what I'm trying to say here. But it’s a matter of personal taste. I can imagine some not finding it appealing at all. Sound/Music & Voice Acting Both the background ambiance and music match the game perfect. Expertly done. And the now legendary Peter McConnell provide for the soundtrack and it fits perfectly with the themes of the games and situations. Maybe not his most memorable output but fits perfect for Broken Age. As well could be said with the sound design. In typical Double Fine Productions style we get a lot of high class voice actors for the game's various characters. And unsurprisingly they are done extremely well for the most part. Very much akin to the later LucasArts era of point and click adventure. Sadly I must say that I found Masasa Moyo voice for Vella off putting at times. Her delivery was flat and monotone in situation in the game where her character were in peril. I understand why though, the game for most part is light hearted meant for a younger generation but it drove me away from the immersion a bit. Closing Words So is Broken Age a game for you? Well it depends on the player. For us point and click veterans it might come out a bit shallow. Beautiful and charming but not much of a challenge. No this game is better suited for the player who is not to familiar with this sort of game. Not so surprisingly I would suggest that if you are roughly around the same age as the two protagonist (early to mid teenage) and not familiar of the genre than yeah this game would be perfect for you. I'm two decades older than that but I nonetheless liked the characters and the world. Though I did found act two a bit lacking in its reuse of the same areas as in act one and the ending felt rushed, you can almost see the deadline coming crashing towards Double Fine Productions as they struggled to get act two out in reasonable time. Nonetheless the game contains a charming and funny world with an excellent little adventure for the new to the point and click adventure game genre. And if you are a veteran and don’t mind playing something fairly easy for once then yeah sure go ahead. It won't hold you occupied for long but it's a light hearted little thing, only get it on sale if you do. The only time I’d suggest anyone buying this on full prize is if it’s a gift to a person who are curious of the genre. Without a doubt this game will be a lot of younger people's future nostalgia in a decade or two.