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Broken Age: The Complete Adventure

in library

3.7/5

( 86 Reviews )

3.7

86 Reviews

English & 5 more
14.9914.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Broken Age: The Complete Adventure
Description
Broken Age is a family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story of barfin...
Critics reviews
69 %
Recommend
PC Gamer
73/100
Polygon
8/10
EGM
8.5/10
User reviews

3.7/5

( 86 Reviews )

3.7

86 Reviews

{{ review.content.title }}
Product details
2014, Double Fine Productions, ...
System requirements
Windows 7 / 8 / 10, 1.7 GHz Dual Core, 2 GB RAM, NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel H...
Time to beat
10 hMain
11.5 h Main + Sides
13.5 h Completionist
11 h All Styles
FAQ
Description
Broken Age is a family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story of barfing trees and talking spoons.

Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.

Starring:

Elijah Wood as Shay
Masasa Moyo as Vella
Jack Black as Harm'ny Lightbeard
Jennifer Hale as Mom
Wil Wheaton as Curtis
Pendleton Ward as Gus

  • Features music composed by Peter McConnell, recorded by the Melbourne Symphony Orchestra
  • All-star voice cast, including Elijah Wood, Jack Black, Jennifer Hale, Wil Wheaton, and Pendleton Ward
  • Some jokes. Unless you don't think they're funny, in which case we totally weren't trying to be funny.
  • A whole bunch of awesome PUZZLES
  • This one really hard puzzle that you won't get but you'll look it up online and not tell anybody.
  • All your hopes and dreams (or not).

© and ™ 2014 Double Fine Productions, Inc. All Rights Reserved.

Goodies
avatars wallpaper
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Time to beat
10 hMain
11.5 h Main + Sides
13.5 h Completionist
11 h All Styles
Game details
Works on:
Windows, Linux, Mac OS X
Release date:
{{'2014-03-11T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
русский
audio
text
FAQ

What operating systems is Broken Age: The Complete Adventure compatible with?

Broken Age: The Complete Adventure is officially supported on Windows, Linux, macOS.

Does Broken Age: The Complete Adventure have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Broken Age: The Complete Adventure?

No! You do not need GOG Galaxy to play Broken Age: The Complete Adventure. GOG gives you the option to download a fully offline installer and install Broken Age: The Complete Adventure that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Broken Age: The Complete Adventure?

Minimum: System: Windows 7 / 8 / 10, Processor: 1.7 GHz Dual Core, Memory: 2 GB RAM, Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM (Must have OpenGL 3 with GLSL version 1.3), DirectX: Version 9.0, Storage: 2500 MB available space, Sound: DirectX Compatible Sound Card. Recommended: System: Windows 7 / 8 / 10, Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz, Memory: 3 GB RAM, Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850 (Must have OpenGL 3 with GLSL version 1.3), DirectX: Version 11, Storage: 2500 MB available space, Sound: DirectX Compatible Sound Card.

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User reviews
Overall most helpful review

Posted on: February 26, 2015

ZkinandBonez

Verified owner

Games: 266 Reviews: 3

The Complete Picture is as Promised

There has been a lot of flack against this game, or rather Act 1 of the game, because many deemed it to be to simple and casual an adventure game to be worth the 3.3 mill. dollars that the fans raised in 2012. Many even hailed the game as a fiasco before they had even played the whole thing. Splitting the game in two obviously did enrage some fans who had waited long for another Tim Schafer adventure game, but the fact is that without splitting the game in two we would have had a lesser game (see the Double Fine Adventure documentary for reference). And credit has to go to Double Fine for funding the second half the game with it's own revenue from the first half. Now that's dedication. However now that the game has been released in it's entirety it is time for the fans to lay down the hatchet. The second act is everything you could want in a point-and-click adventure game. The puzzles are as hard-core as many old-school adventure games were, in some cases even harder. Act 2 would even stand up to several contemporary German advanture game titles like The Book of Unwritten Tales (1 & 2). And the rest of the game is as you'd expect from Tim Schafer; funny, creative and oozing with atmosphere. The childfriendly story and atmosphere is sure to create a new adventure game fans among younger people, while the Act 2 puzzles (and even Act 1 to some degree) should attract most of the already existing adult adventure game fans. No game can for obvious reasons please everybody, but this game is anything BUT a scam or a cop-out as it's been accused of being. The complete game is everything we were promised in the 2012 kickstarter campaign.


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Posted on: April 8, 2014

Crosmando

Verified owner

Games: Reviews: 1

More like TellTale than LucasArts

I came to this game (well Part 1) as a Kickstarter backer having never played a DoubleFine game before, but I have played Grim Fardango, Day of the Tentacle and other LS adventures, and I expected an "old-school point & click adventure" in that vein. What I got was not an LS-style adventure, but a very modern adventure more akin to TellTale games like "The Walking Dead". The interface is completely rudimentary and obviously designed for tablets (no right-click!) which drastically limits the players range of ways to interact with the environment. In Secret of Monkey Island you had commands such as "Open" and "Close", "Push" and "Pull", "Walk To", "Use", "Pick Up", "Talk To", "Turn on", "Turn off" and so on. In Broken Age there's one command, "click", and that's it. In BA you just click your way through the content at your hearts content. The "puzzles" (I wouldn't even call them this as it's an insult to the word) are most simple imaginable, there's no way any human being could be stuck on them for more than a minute. In this game you click and you never miss, even the dialogue handholds you and tells you the answer to these "puzzles" via a character called Marek the Wolf and from the main character himself Shay who when you do get an item just tells you (via dialogue) what to do with it. The dialogue "hints" (lol) are just terrible, it's the Skyrim quest compass for the adventure genre.


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Posted on: May 1, 2015

Jalixx3

Verified owner

Games: 1448 Reviews: 35

Finally Complete!

Graphics: Beautiful 2D art in a 3D engine that allows for a unique feel. Colors are muted and painterly. This is definitely the game's strongest aspect. Sound: Background noises are amazingly good and add a lot to the atmosphere. The music is on the forgettable side. Voices: Calm performances from a celebrity cast for the English version. I would have preferred professional voice actors with a more unique style. Fortunately, you do get this with the German voice cast! They are great. Story and Dialogue: An interesting story with a lot at stake for the two main characters. The main dialogue is meant to be plain and not witty, which is probably the most dramatic change from old-school adventure games. Clicking on background objects will produce observations like, "This is a towel," which discourages exploration. Dialogue is used effectively to portray character in dialogue. "Mom" talks down to Shay in a cutesy way. A cult which requires members to drop vowels from words has variously-committed members who do or don't do this. Robots effectively portray intelligence which is being constrained through programming. Overall, the dialogue is great. World: A high-tech fantasy world with unexplained rules. Lots of bizarre things in the nooks and crannies. Every scene was therefore interesting, but overall the game world was lacking in coherence. Puzzles: The first act's puzzles...were there any puzzles? The second act is great. There are no puzzles out of context. There are callbacks and intricacies, and every part of your brain will be challenged. Exactly what I was hoping for! Final Word: Some pieces of the game are dull and ordinary, so I knocked off a star. But overall, this is a very good game. I haven't seen a point-and-click get so many things right is a long time. I hope now that the engine has been developed that other games with the same style will come out soon.


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Posted on: April 4, 2014

ozric

Games: 161 Reviews: 11

Fiascos for the win

Overall it is good for what it is( whatever that abomination is) but the problem here is it is not what they claimed it would be and that is an old-school lucasarts style adventure game.There is almost not gameplay in it.There are only a handful of simple puzzles (use spoon with bowl WTF!!!!!) limited exploration, limited interaction (couple of hotspots per location and only 2 actions walk and a general braindead do all- yup not even examine) and well that's it. Broken age is a short casual interactive movie (heavy emphasis on dialogue/story, poor gameplay) designed for tablets/handhelds ( tablet friendly user interface damps gameplay even more) and aimed at a younger audience (overal simplicity/story-writing style ), and it would have been fine if their kickstarter was about something like that. Instead they lied about making an old-school lucasarts style adventure game for the pc.


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Posted on: June 19, 2015

Bimkoblerutso

Games: 35 Reviews: 1

The Epitome of Disappointment

What a sad state of affairs this whole mess has been. From the blatant mishandling of Kickstarter funds, to the completely ambiguous release window, Double Fine has gone a long way in damaging their otherwise stellar reputation with this game. The big kicker here, though, is that all of that would have been half-way forgivable if the end product was great, but unfortunately it's just...for lack of a better word, not. Basically I felt like this game deserved a star for art direction and a star for some of the witty, humorous dialogue that Schafer and Double Fine are known for. Oddly enough, though (and I think this opinion will be at odds with some other reviews), that same quality of writing given to the dialogue does not seem to extend to the story, especially the second half. So many of the explanations given to the plot points brought up in the first half seem downright lazy and out of place next to the setting and characterizations that were set up early on in the game. Shay in particular I felt was given the short end of the stick in the second half as DF seemed to opt for a more "girl-power" sort of approach to the narrative to the point that Vella seems almost psychopathic near the end of the game. Which is fine, honestly, except that again, the first half seemed to suggest that they would BOTH turn out to be pretty interesting characters with their own moral dilemmas and thought processes. Gameplay wise, you won't get any of the sprawling, epic, "think-outside-the-box" type of puzzles from the classic LucasArts adventures here. Instead we get some very simple, straightforward...let's call them "obstacles" that seem designed to prevent any mental friction from occurring. As others have suggested, it's more akin to a TellTale game than a classic LucasArts adventure. And I think that is a good summation of the game as a whole. It's just not what Double-Fine said it would be, and that is the saddest part for all the folks that put their faith into the project.


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