

Syberia I and II should've been one game. That's more clear once you finish the second part. Yes, it would've been too long if combined in this form, but both games are full of unnecessary parts that could've been trimmed. I prefer the first part, as the second one can drag on in certain places. Also, puzzles are not logical and sometimes it's hard to find items needed to progress. Art style is gorgeous, but I have a feeling that Benoit Sokal was too in love in his work that he refused to trim certain areas just to show off his vision. Unfortunately, it can be tedious running around through all those screens just to get from one point to another. However, I still recommend it as it has an emotional story (a few holes regarding her New York employer, but what to do). Ending is moving.

Syberia I and II were supposed to be one game, but developers thought it was too big so they divided it. They were right, it would've been too large a game, however, the first part is full of unnecessary parts (pretty much the last third of the game) that don't add to the story and prolong the agony by making us run from screen to screen, which can be tedious considering animation and not be able to skip/quick run through the screen. The story is interesting, the art design is gorgeous, but that's about it. Side characters are cardboard cutouts, dialogs with friends and family on the mobile phone are horrible, and puzzles are almost nonexistent, which makes Syberia look like an early HOG. It's the art design and story that makes you play it and make it worthwhile your time.